Zerin

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FYI: If your account is compromised twice, you will lose access to the Real Money Auction house permanently. by Trucidarin Diablo

[–]Zerin 2 points3 points ago

No one brute forces passwords these days when it's incredibly easy to just try simple and common passwords on a series of email accounts and to keylog/phish the crap out of unwary people. Blizzard not differentiating between capital and lower-case letters means exactly nothing for your account security (unless, perhaps, your password was PaSSWoRd). Besides, brute forcing is easy to detect and Blizzard reactively bans for it.

[Wizard] Hell Belial is 1 shotting me with 26000hp! Help please. by Pastuchin Diablo3Strategy

[–]Zerin 1 point2 points ago

With his health he shouldn't have problems. I did the whole act last night with less health and no issues, and have done it with a team of 4, all of whom had less than his hp, without issues. I think the problem is his dodging skills, not his health pool. More HP won't overcome inability to avoid attacks for long.

[Wizard] Hell Belial is 1 shotting me with 26000hp! Help please. by Pastuchin Diablo3Strategy

[–]Zerin 0 points1 point ago

I think you mean inferno. In hell I'm getting hit (after two 20% damage reduction passives) at between 1.5k and 6k in act 2. Belial himself only hit me for between 2k and 7k.

Witch Doctor Petless Pet Build - Information Requested! by Azphaelin Diablo3Strategy

[–]Zerin 1 point2 points ago

I'm doing something similar, though with a fundamentally different approach.

http://us.battle.net/d3/en/calculator/witch-doctor#WbZSUR!Zce!bbYcca

Note: I'm just playing with this build, I don't in any way claim that it is worthwhile for general use.

I stacked attack speed increase (at about 45% increase) with a 1.4 or 1.5 speed dagger. Boots have +12% move speed and that's essential.

Basically, my attack speed is so fast that I can amass an army of fetishes through spamming rain of toads and spiders. I alternate between the two as fast as I can, so there's essentially no loss of mana with minimal loss of dps (the animation on raid of toads is now so fast it's almost too fast to notice). The general gameplan is to kite the shit out of stuff and so far it works really well through all of hell. The only reason this works, though, is the stacked attack speed and fast weapon.

Jungle fortitude and bad medicine reduce the incoming damage by I assume the multiplicative combination of 20% x 20% reduction.

I tried to work the zombie dog passive into this and it sucks. The 5% chance is on death and I find the dogs don't last long enough to make up for the time between spawning. The fetishes pop up extremely quickly when I get into a solid spree of casting and basically form a wall between me and whatever enemy I'm casting on.

Population Estimates for the Top 20 US Servers by Echelon23in swtor

[–]Zerin 1 point2 points ago

217 so far.

[WD] Itemization by Laimoin Diablo3Strategy

[–]Zerin 0 points1 point ago

Nope. At least, the AH doesn't allow you to search for amulets with +move speed. No option for it, and it's there on boots.

[WD] Itemization by Laimoin Diablo3Strategy

[–]Zerin 3 points4 points ago

Found the following while looking for the testing:

The number used for spell damage is: (1 + passive skill boosts)(Weapon Damage + (minimum damage bonus + maximum damage bonus) / 2)(1 + (main stat / 100))

  • Note: the weapon damage mentioned here is NOT your DPS. This is the numbers on your weapon, giving you a range of damage from (1 + passive skill boosts)(Min Weapon Damage + (minimum damage bonus + maximum damage bonus) / 2)(1 + (main stat / 100)) to (1 + passive skill boosts)(Max Weapon Damage + (minimum damage bonus + maximum damage bonus) / 2)(1 + (main stat / 100)) Your spells' multipliers act on that number, so a spell doing 175% damage will hit for around (Average Weapon Damage)(1 + (main stat / 100)(1.75) damage

Since your "damage" number is only a theoretical damage per second you can do with a 1.00 modifier attack, sometimes it will be much more useful to drop some of your actual damage number to pick up more on-hit damage. I dropped two rings with +15% attack speed on each of them for some rings with +16-32 damage and lost quite a bit of numbers from that "damage" number, but my spells hit much harder and since I'm constantly kiting and only getting off one shot every couple of seconds, that is a very necessary increase and an actual benefit even though my damage number dropped.

source: http://mmo-mechanics.com/swtor/forums/Thread-Your-Damage-number-and-how-various-stats-affect-it

To paraphrase: Some spells work better with a lower "damage" number, seemingly counter-intuitively. So, damage-matching gear sets is not a good control in testing how all spells are affected by equipment changes. You actually need to segregate spells and work that way. If your damage number doesn't change, you may find that zombie bears, for instance, is the same between two very different equipment sets averaged over time, whereas your locust swarm is vastly different. And two sets that produce similar performance of locust swarm may ruin zombie bears.

[WD] Itemization by Laimoin Diablo3Strategy

[–]Zerin 2 points3 points ago

Other people's testing has shown that a fast 1h/oh combo is more effective with spells like locust swarm and rain of toads than a 2h with high damage (and my tooling around with it is in line). So, if you rely mostly on those types of spells, a 1h/oh is the way to go. The IAS works in a way that is not immediately visible with these spells, but DOES effect them (since the damage is continuous, not actually tick-based).

If you're using the zombie bear/vq build, for instance, then 2h is the way to go, but if you're a DoT build like rain of toads/locust swarm, you'll want a fast 1h. Same is true with with Wiz. Some spells are best with 2h, some with 1h. There isn't room for a blanket "use X always" statement for these classes.

Inflation: Is this economy screwed? by stairmasterin Diablo

[–]Zerin 1 point2 points ago

The repair values are so minimal as to be practically discountable.

Inflation: Is this economy screwed? by stairmasterin Diablo

[–]Zerin 0 points1 point ago

That's true, but that rate of gold gain is really high. In a couple hours I had 200k without even trying in just nightmare. I think that limit is too high currently and is the reason we're seeing trades be so inflated. Gold essentially is a measure of time played and luck with drops, so if in Inferno you can make 100k/hour (just a figure for an example) then it's easier to think of large item sales as costing time rather than astronomically large amounts of gold. How much time is that legendary item worth? 10 hours? That's already a million gold if you can make 100k/hour. That's why I think the economy is going to be weird.

TIL life-steal is useless in Inferno. by joorin Diablo

[–]Zerin 0 points1 point ago

Yup, you're right. It ends with Inferno being 20% effective, and is a 30% decrease per difficulty, then a smaller drop between hell and inferno. 100-70-40-20. Thanks for catching that.

Inflation: Is this economy screwed? by stairmasterin Diablo

[–]Zerin 0 points1 point ago

That would be correct IF gold sinks were present. Currently, the AH trades going for millions of gold aren't crazy overpriced because millions of gold is actually easy to get.

There's literally no end to the gold. No place for it to go other than the 15% price of AH trades. Prices will not drop as in other games because everyone who's sitting in the higher difficulties will have massive amounts of money unless Blizzard introduces something that eats up gold at significant rates.

There is no reason, at all, that prices will drop in this game and it will likely increase vastly as more good items drop. Sure, the stupid sales like a crappy blue for 3 billion gold will go, but your 10, 20, 30 million gold trades for good items won't go anywhere.

Panic? Hell no. Just realize that we're going to be dealing with sales that are in the tens, hundreds, and thousands of millions of gold.

TIL life-steal is useless in Inferno. by joorin Diablo

[–]Zerin 2 points3 points ago

Testing seems to show that each difficulty level up takes a 20% hit on effectiveness of life steal, meaning normal is 100% effective and inferno is 20%.

[EDIT] 30% decrease between normal > nm, nm > hell, 20% between hell > inferno

In essence, life steal is most effective when least needed, but would be really good on normal if, for whatever reason, you decided to stack it then.

PSA: Blizzard does server maintenance on their Tuesday mornings. by AtomikRadioin Diablo

[–]Zerin 4 points5 points ago

People love to assume malicious intent over simple mistakes or problems in communication.

/r/gaming, the official forums, it's all over the place. No mistakes, only bold, calculated lies and underhanded practices. Because everyone's a one-dimensional Hollywood villain!

SWTOR expansion pack details hinted at by email survey by Octoboss83in swtor

[–]Zerin 0 points1 point ago

In this case, Bioware wouldn't be sending the emails. They'd be handled by third-party research groups that collect data for Bioware.

That being said, I seriously doubt the survey is real, but you can't discount it because of that email address.

[EDIT] Bioware confirmed it's real.

Witch Doctor can use all weapons? by DXKOin Diablo

[–]Zerin 0 points1 point ago

Yeah.

Witch Doctor can use all weapons? by DXKOin Diablo

[–]Zerin 1 point2 points ago

You can't use things like daibos, great weapons, fist weapons, or wands. I'm not sure of the exact list, but there are weapons we can't use.

I'm still trying to figure out what works best for me. I found a 2h hammer with tons of int that pumps out a ton of damage compared to a 1h and offhand, but I don't know how that will compare to equal quality 1h/offhand. As for what type of weapon, I'm not sure it matters, since we don't actually use it.

PSA: Unchecking Elective mode after setting up a build locks your abilites, preventing them from being dragged off in the middle of a boss fight losing your 5 stack of Neph valor. by Clawtrocityin Diablo

[–]Zerin 0 points1 point ago

The way I do it is similar but avoids the "step backwards" problem.

When you're using force move, your character runs to the location of the cursor. If you have the cursor far away from your character, say, at the top of the screen, you can let go of force move, aim a skill like normal, use it, and your character will continue on their line, stopping only if there's a skill animation that forces you to stop. If you stop to cast a skill or shoot or whatever, you'll stay in place and just face the right direction.

This way, if you're not slow with your mouse movement/skill use, you can keep running in a line and use skills without causing your character to step towards the enemy when using a skill.

Works like a charm for me.

Is there anything we can do about mmowin.com? by MackTenin Diablo

[–]Zerin 0 points1 point ago

Ah, that explains it. So there could by hypothetically as many as 9,999 "BattleT" accounts spamming and all blocking attempts appear to fail, but actually work.

Interesting.

Is there anything we can do about mmowin.com? by MackTenin Diablo

[–]Zerin 2 points3 points ago

Somehow, the messages are still coming through sometimes, at least for me.

Last night, three accounts kept showing up in the spam. Battle, BattleT, and BattleTA. I blocked them and the random-letter accounts every time they spammed, but those three always came back. I blocked other people and confirmed their messages weren't coming through, but something isn't working quite right somewhere.

The Tera Community reminds me of what mmo communities used to be like by deathcake_jin TeraOnline

[–]Zerin 0 points1 point ago

Trolling these days seems to be nothing more than:

Step 1: Say something someone will consider factually inaccurate Step 2: You're done.

The Tera Community reminds me of what mmo communities used to be like by deathcake_jin TeraOnline

[–]Zerin 0 points1 point ago

If I see another "Alienware makes the best computers" I'm going to snap.

Oh Snap! Judge in Oracle v Google is a programmer and knows just how trivial the 9 lines of code google 'copied' are. by FoetusBurgerin Android

[–]Zerin 3 points4 points ago

That is true.

Among the general public, however, this is rampant.

Bengal Kitten by iGottaBuyItin aww

[–]Zerin 9 points10 points ago

Don't underestimate our capacity for vanity.

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