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[–]jlbecks 49 points50 points ago

maybe that is the secret conspiracy of the college, the archmage always dies, so they give the position to any sap that comes along

[–]rerigger 80 points81 points ago

Arch Mage of Winterhold = Spinal Tap Drummer

[–]AlexDeLarge4848PS3 15 points16 points ago

I was thinking Defense Against the Dark Arts Professor...

[–]chungy 11 points12 points ago

I wonder who the shadowy true leader is...

[–]Chromiru 59 points60 points ago

J'zargo.

Or Colette. Because restoration is a perfectly valid school of magic.

[–]BeardyBeard 13 points14 points ago

It's not J'zargo in my game. I took him as a companion and he was killed by a Falmer. The poor fuzzy bastard.

[–]Homer00 8 points9 points ago

My J'zargo just died defending Winterhold from the apparitions. Then fucking Arniel Gane turned him into a zombie. I waited like 5 minutes for him to turn to dust before fast traveling away. Never did figure out what happened to zombie J'zargo.

[–]DroolingIguana 4 points5 points ago

Arniel Gane doesn't care who he zombifies. He re-animated the frikin' Archmage's corpse to fight a dragon before he was even cold on the ground in my game.

[–]necrois 4 points5 points ago

Yes... that's what he wants you to think.

[–]ginja_ninjaflair 5 points6 points ago

Hey, think about it this way: restoration is really the only skill where you can definitively say that if someone isn't skilled in it, they will be much easier to kill. It's arguably the most essential school of magic.

[–]vistascanPC 2 points3 points ago

I find her broken down manner.....arousing

[–][deleted] ago

[deleted]

[–]larmander -2 points-1 points ago

I finally figured out where that is from! I watched it just last night :333

[–]TheBardofTamriel 0 points1 point ago

I bet Team Rocket is behind this fiasco.

[–]MidnightCladNoctisflair 0 points1 point ago

haha thats great

[–]Wise2304flair -2 points-1 points ago

So it's like the Defense Against the Dark Arts teacher?

[–]WollyGog 2 points3 points ago

only until voldemort dies. and he fast travels everywhere, can't keep a damn lead on him.

[–]specularr 8 points9 points ago

Yes, I understand how that could have gone. The problem is that what you describe, while it could be true, is not really inspiring as a story.

[–]aqisnotliquid 2 points3 points ago

Kind of a shame, isn't it? Although, I get the impression that Bethesda wasn't focused on Magic very much in this game. It's generally weaker than using a bow or a melee weapon, given alchemy/smithing/enchanting perks that don't apply to magic. And the lacking guild storyline... It's as if they put it in so they wouldn't lose fans, but it's like a nerfed port from Oblivion. Nothing all that new.

[–]ItchesXBOX 7 points8 points ago

i think the mechanics of magic are a big improvement over oblivion, what with all the new types of spell behavior, master spells, etc. they just somehow forgot to make it balanced.

[–]DerpaKey 1 point2 points ago

They seem to do that often... Such as Bows in Morrowind. Poor Archers.

[–]Umezawa -1 points0 points ago

Actually it is more or less balanced. Ok it isn't but it's definitely better balanced than combat and stealth. Magic isn't too weak, combat and stealth are way too strong.

Also Illusion and Conjuration are still way too strong and Destruction can be abused as well, Destruction + Alchemy + Enchanting = spamming 500dmg spells that stagger everything.

[–]ItchesXBOX 3 points4 points ago

i guess it's impossible to balance with so many possible playstyles. for instance, i can see why you'd think conjuration is too strong because if your character's already a badass then you don't really need two more badasses helping you out. but with my character who relies on spells for physical defense conjuration is not overpowered. i can handle myself with my magic character as well as my fighting and stealth characters, but since i don't wear armor i'm extremely susceptable to being suprise attacked or one shotted when my shield spell wears off.

i just wish there was a legitimate way (i don't do exploits) of doing a decent amount of magic damage without being forced to dual wield. all weaker spells need to be dual wielded with the impact perk to do any damage and all master spells require both hands so i can't mix and match, like having a ward in one hand and lightning in the other, without it taking 5 minutes to kill one damn vampire.

[–]glandyoverflair 0 points1 point ago

Ward in one hand and fire in the other kills vampires rather quickly.

[–]limorkil 0 points1 point ago

The dual-wield destruction isn't all that great without the impact cheese perk. You do 10% more damage but the spell costs 40% more to cast, over just casting with both hands at the same time which you can do anyway. The impact means you can pretty much stun-lock anyone, which gets old fast. You don't need summons or followers with that. It just needs to be less than 100% effective, say 50%.

[–]ItchesXBOX 1 point2 points ago

i agree. there needs to be a lot more magic effects that only have a chance to work. like if fear made enemies defense or block skill lower because they're scared but with only a chance of making them flee so they're not constantly running away whenever i hit them with my big honking axe. more stuff similar to the paralyze enchantment would be nice. i suppose the fear spell should always work, but they should have done more enchantments like that. and a chance to stagger with impact wouldn't make magic feel broken and repetitive.

[–]tclipse 0 points1 point ago

Dualcast Destro stagger is cheap enough by itself.... If you time it right, you can pretty much permastun any single mob in the game while your follower & summon hack away... works on just about everyone except Alduin and the Sovngarde bridgekeeper.

[–]blitzkrieger17 1 point2 points ago

well, i think that's because the Nords, in general, don't trust magic. which is of course an easy way for Bethesda to cover that up lol...

[–]aqisnotliquid 0 points1 point ago

The Nords don't trust magic, so we'll make it underpowered. Now they can learn to love it!

[–]blitzkrieger17 0 points1 point ago

yeah, you know, start small.. learn to walk before you run, and all that! perfect sense now!

[–]packerbacker1221flair 7 points8 points ago

I hated how easy it was for me to run through all them Draugrs, and he was talking about how incredibly dangerous it was.

[–]kyle6513 2 points3 points ago

Only to be raped by Morokei

[–]vistascanPC 2 points3 points ago

When I fought Morokei, I had Barbas with me. I sent him along with a Dremora from Sanguine Rose. While fighting the Dremora accidentally hit Barbas, so he turns around and bites the Dremora to death, then finishes of Morokei, all the while being zapped with Morokei's staff.

[–]kyle6513 1 point2 points ago

I had Lydia. I had to glitch him behind a poll.

[–]JonnyShips 0 points1 point ago

Me too! I stood back in the doorway and just peaked out to arrow him while Lydia kept passing out.

[–]aqisnotliquid 1 point2 points ago

Those Draugrs are "undead." Imagine how badass they were alive. That's probably what they faced.

[–]Zoupahflair 1 point2 points ago

I read that in his voice...

[–]Uxion 1 point2 points ago

Total push over

[–]Bombardiers 84 points85 points ago

I created a warrior type. Around level 25 I decided he needed to diversify into magic use. I went to Winterhold thinking it was a magic school and I could level up my magic. I wound up solving most of the Winterhold quests by killing enemies with my sword and bow. However, you can buy a lot of spell tomes there, so that's at least something. Many hours later, I eventually became a battle mage by dungeon crawling with sword in one hand and spell in the other until my magic leveled up.

By comparison, joining the Thieves Guild actually required me to learn and use some sneak, pickpocket, lock picking, etc. Now I'm level 60 with a sneak battlemage character.

[–]BananaSplirflair 54 points55 points ago

Not really. I did the whole Thieves Guild Questline with my Warrior by butchering everyone

[–]robbie9000 57 points58 points ago

You'd never survive in Cyrodiil's Thieves Guild.

[–]CAkEBallflair 14 points15 points ago

Primarily because you can't go Rambo and kill everyone

[–]Hjgduyhwsgahflair 2 points3 points ago

That was what disappointed me. I thought there was a blood price. I was unsure, looked it up on the wiki and saw that there wasn't. I was disappointed.

[–]10secondsflatflair 1 point2 points ago

which perplexed me, when doing the "special" quests I murderd an entire group of bandits and the rival thieves guild out of habit, and I still wonder if that affected my reward.

[–]Monster_Claireflair 3 points4 points ago

I am so disappointed with Skyrim's thieves guild!

I like to play a "good" person and in Oblivion, the thieves guild was mainly acting like robin hood, tricking the up tight head of police and looking after the poorest of the poor. In Sryrim it's more like a gang of thugs or at best a mafia.

I really wanted to find out about my "odd gem" but it wasn't true to my avatar's personality so after being asked to intimidate clearly good hard working people I dropped the quest and haven't been back.

[–]Leezardflair 17 points18 points ago

Yeah, on my first playthrough, I was expecting to be penalised for Killing that guy in the house near Riften (name escapes me)

[–]b1untman 6 points7 points ago

Thieves Guild Spoiler I was actually able to sneak past everyone without being detected. Then after I set fire to the beehives a dragon swoops down and starts tearing the mercs a new one. I decided I could use a dragon soul, but in mid battle with the dragon the mercenaries finally noticed me and started to attack me. That was a fun mission.

[–]stardebris 4 points5 points ago

You're supposed to put the spoiling text inside the brackets.

[–]Hjgduyhwsgahflair 5 points6 points ago

Don't downvote him; we all got our spoilers a little wrong once.

[–]Bonowski 8 points9 points ago*

The quests were a lot more fun for me by sneaking. I didn't play Morrowind or Oblivion as a thief, but I did in Skyrim. It was so much fun and a totally different experience.

[–]damnclem 7 points8 points ago

I completed all questlines by walking into the dungeons like I owned the mother fuckers, followed by burning all the enemies to a cinder with my dual cast fireballs.

[–]flarp 5 points6 points ago

Samesies. Me and my flame atronach killed every last guard at Goldenglow Estate, and it was awesome. Felt like Rambo assaulting an enemy stronghold in the final scene of the movie.

[–]Cptn_Crunchyflair 1 point2 points ago

Calling Odahviing to help by roasting guards felt quite satisfying as well.

[–]flarp 1 point2 points ago

Aw, I wish I had finished the main quest before I did the Thieves Guild one! That would have been siiiick.

[–]Drat333 5 points6 points ago

Pretty fun to assault the forts with Odahviing in the Civil War quests.

[–]vistascanPC 0 points1 point ago

Doesn't he kill the Imperials as well?

[–]Drat333 0 points1 point ago

Oh yes, he killed ALL the Imperials.

But, then again, I was a Stormcloak, so that was the goal.

However no, he won't attack your side because they are neutral towards you.

[–]vistascanPC 0 points1 point ago

So he's not like Storm call. That's good to know

[–]FlyByPCPC 1 point2 points ago

I'm currently playing as Jaya Ballard. Is there really any other way?

[–]LucasRiley 2 points3 points ago

"Some have said there is no subtlety to destruction. You know what? They're dead."

Oh Jaya. You're so silly.

[–]EonOmega 1 point2 points ago

<3

<3

"Of course you should fight fire with fire. You should fight everything with fire."

[–]LazinessPC 14 points15 points ago

Now I'm level 60 with a sneak battlemage character

Which is pretty much how all my high level characters end up, despite an initial desire to specialize.

[–]OptionalEngineer 5 points6 points ago

Same, usually the only thing that changes is what I initially gear my character towards.

[–]selornflair 1 point2 points ago

Yep. This is why I've had to "manually" handicap my character by not taking any armor perks and only taking some One-Handed perks(mostly the dual-wield ones), so that I have more of a Nightblade instead of a Sneaky-Warrior-Mage-Thingy.

[–]JonBlackwellflair 0 points1 point ago

Funny enough, I found sneak/archer to work just fine until I leveled all sneak skills to 100. It just became harder as after capping archery at 100 the baddies kept getting badder as I leveled lockpicking.

[–]ginja_ninjaflair 9 points10 points ago

To be fair, you could have started dungeon crawling with your sword and spell as soon as you joined the college. You said that you wanted to diversify into magic use, but you instead continued to neglect using magic as you were doing the quests. This is a game where you can approach a situation however you want, the game won't force you to do need to adopt any one style of combat. The only way you're going to increase your magic is the only way you increased your sword and bow skills. You have to actually use them.

However, I do agree that it would have been very cool for them to record dialogue for a number of lectures on each of the different schools of magic by the npc who trains in them. They could reward you with a skill increase for each one you completed to provide you with a little +3 or +5 gain to them in order to ensure you were able to buy at least the first few tier levels of spells when starting out.

I've never really played a mage-type as my main character in any RPG ever though. I'm of the opinion that the best way to play an RPG is just to focus mainly on becoming the sickest melee fighter that you possibly can, then filling in the rest of your playstyle with magic. For me, magic has always taken on a supporting role rather than a directly damage-dealing one. In Morrowind, I eschewed using any magic at all, since I could get all the effects I wanted from enchanting items. Enchanting was the only magic skill I leveled up in that game. So what I've filled out my "run/sneak around and hit stuff with a katana" build with is using restoration, alteration, illusion, and conjuration skills in my offhand instead of a shield. I use restoration during combat to restore my health and stamina after I deplete my stamina bar from power attacks, which usually coincides nicely with the enemy having hurt me roughly the amount that close wounds heals. I can switch from it to my hotkeyed soul trap spell for easy trapping of souls to make enchantments with on the fly in combat in fractions of a second, then switch back to healing just as fast. Outside of combat, I can sprint around the map indefinitely with close wounds in my offhand to fully restore my 150 stamina whenever it depletes, and detect life in my main hand as an effective radar of the area to see all friendly and hostile creatures around me. Great for hunting, and also for determining whether the occupants of an area you've never encountered before are friendly or hostile before you have to decide whether to sneak attack one of them with your bow.

So yeah, there are many different uses for magic in the game, not exclusively combat. And you can still make full use of magic without having to be a pure mage with no melee or defensive power.

[–]dbvapor 4 points5 points ago

Technically, that's not a Battlemage, that's a Spellsword.

[–]MLDEEU 23 points24 points ago

unless he is left-handed, then he is a Swordspell

[–]DonegalExpress 8 points9 points ago

I see what you did there

[–]Hjgduyhwsgahflair 0 points1 point ago

No, battlemages can be people who use swords and spells in combat. The guards at the Mages Guild in Oblivion were battlemages.

[–]kieranthethoamsflair 0 points1 point ago

IIRC, Spellswords channel their spells through their sword. Which is impossible in Skyrim.

[–]thelegitpat 0 points1 point ago

that is exactly what I am doing I'm only level 27 right now though

[–]Hjgduyhwsgahflair 1 point2 points ago

I would have left some of the factions unrelated to your character to another character i.e. if you're a warrior, leave magic for another character. But whatever floats your boat.

[–]glandyoverflair 23 points24 points ago

I actually learned a lot at the master level but I sure had to pay for that learning at the lower levels. I train every level in the college if I'm playing a mage. Having the trainers for every magical skill in one place does make it a college more or less.

[–]darknecross 1 point2 points ago

I would have liked to see actual learning of spells obtained through quest-lines.

[–]pyrocubeflair 26 points27 points ago

Not really as Oblivion set my sights low for skills being related to the guilds but I agree some restoration of winterhold could have been a great plot drive for the guild quests.

I was disappointed the lutes around skyrim didn't become playable mini games after the bards college though. Lute hero skyrim edition mod request!

[–]goatworshipflair 19 points20 points ago

I felt the same about the bard stuff. I figured the college would unlock the ability to play instruments. It doesn't have to be mini-game, perhaps just a character animation with a calm or courage effect based on the song.

Maybe a DLC will add some related features? DLC could expand on Winterhold and the headless horseman as well.

[–]BryanMcgee 6 points7 points ago

Shit, it doesn't even have to have an effect. NPCs can play a tune for you in the bars, why not let my character sit around getting drunk and playing my lute.

[–]DylanofFlan 1 point2 points ago

Why not mods?

[–]Patriclusflair 0 points1 point ago

So, the Bard class could be for real!?

[–]Khad 11 points12 points ago

On one hand it would have been neat if it were like an actual Spell College (just going to different spell classes and learning things, etc). However, on the other hand, the vast majority of people playing would find that boring and would rather just do a side quest with lots of action.

Maybe someone will make another Mage college with the creation kit or something.

[–]cowme 3 points4 points ago*

Really? If you made the reward of class getting spells that don't exist elsewhere, it would have been ridiculously awesome. For instance, send me on a quest where I have to kill 100 draugr with flames in under 10 minutes. If I do that I "pass" and get rewarded with firebolt. If I don't meet the goals, I have to make it up.

Or send me on a quest with ice spike. If I use it successfully on a given enemy, I'm rewarded with the spell.

At least I would find that more fun than buying it for 50 gold in whiterun.

[–]jgclarkPC 2 points3 points ago

Just like actual college, there could always be the option to skip class.

When I got there, I had never cast a Ward before, so the instruction was quite helpful for me, but if someone wanted to teach me how to use cast Fireball, I'd get tired of that quite quickly.

[–]Khad 5 points6 points ago

Maybe have instruction starting at lower level spells in a specific school (such as "Illusion 101, Illusion 201" etc.) that not only allow you to gain skill points by doing the spells but also give you spell points for completing a "class". I would love this to the alternative of summoning a fire elemental and killing it over and over again just to level up summoning and destruction. It would probably take less time and be more interesting to have "classes" at the mage college to level up your spell casting. Also less grind.

Edit: This would mostly be helpful to people like me that got to level 60 and hardly ever used magic but want to level it now.

[–]Chizanflair 1 point2 points ago

This. Just like with Angi. Best and most fun way to learn ever.

[–]packerbacker1221flair 1 point2 points ago

Or specific training or quests assigned that require the uses of certain spells. It would be cool if training any skill required a little practice, like "defeat this troll using destruction exclusively" and then you'd gain your level, instead of just gaining it after paying.

[–]SecondTalon 10 points11 points ago

When I walked in and had to demonstrate a spell, I thought "Oh, neat."

Then Tolfdir's class on Wards started, and I was left thinking "Holy shit, it's.. it's actually making me LEARN. This is gonna be AWESOME!"

....

And that was just about the last time I had to use magic, other than the lens focusing bit.

I was disappointed. Especially after I found Angi and saw that they took the time to make an NPC teach you like that. Where's the Destruction equivalent? Where's the "Make it through this room of hostiles who hate each other (and also you) without anyone dying on either side" Illusion quest? Or the Make Best Friends Fight one?

Yeah, the Master quests are nice, but they come at late skill. I was wanting an apprenticeship, not a demonstration of mastery.

[–]DerpaKey 2 points3 points ago

Actually I had thought the same. I would have loved if they went into a more school like feel with. Who wouldn't want to be 16 again...

[–]El_Bizcocho_Ninja 0 points1 point ago

who is angi?

[–]thebluegodPS3 1 point2 points ago

This was my first Elder Scrolls game and I actually thought the College of Winterhold would be something like Hogwarts, with a bunch of people and classes I'd have to attend. I severely overestimated that.

[–]SoulUnison 0 points1 point ago

That's basically what I was expecting and hyped up for after the first lesson, and from there it just kinda went downhill for a couple hours until the quest chain resolved itself unexpectedly and I was just supposed to be done with it.

[–]mtnmike 0 points1 point ago

Me too I even made the dorm my home and base expecting it to be all cool. And it is so close to being there. I just wish the college was more Hogwartsy I guess.

[–]theshakinghand 7 points8 points ago

You can learn spells and increase your skills at the college, but just like a real college you have to pay out your ass for it. I haven't really noticed the available spell books getting any stronger, though, but I'm still only in the mid 60s in most schools of magic.

You're right, though. You don't need to do any of that to progress through the guild quest. It seems like they just got tired in the middle of creating it and just stopped, even moreso than the other guild quests. And I thought exactly the same thing when they said something was wrong with Winterhold - I was so fucking excited and my hopes were dashed.

Although I must say, for someone who wants to roleplay as an experimental wizard scholar type, the Midden is a lot of fun.

[–]DoubleFuckd 2 points3 points ago*

I've only mastered (100) illusion...but once you hit master in a respective skill the respective trainer-mage at the college will have master spell books for sale 2000++ gold each. They are stronger.

edit: after you complete a quest for them of course.

[–]Y_U_NOOO 2 points3 points ago

30 for apprentice, 50 for adept,75 for expert, 90 for master. These are also what levels certain trainers go up to. E.g. A master destruction can train you up to 90

[–]DoubleFuckd 0 points1 point ago

Ahh Thank you, truly.

[–]CaptainCrunchflair 0 points1 point ago

I found the illusion master spells to be pathetic since you can't dual cast though. Are all master level spells the same?

I just use dual cast expert level spells. Although, invisibility is really all you need :)

[–]DoubleFuckd 0 points1 point ago

Yea, sadly you don't get any benefit from the dual cast perk while using master spells. I haven't tried this yet, but fortify illusion potions can make you effective against enemies over level 50+ ( UESP Notes ) while using master level spells apparently. Time to level my alchemy.

[–]CaptainCrunchflair 0 points1 point ago

with all the perks (animage, kindred mage, etc.) and dual casting, expert level spell effect every npc in the game for me. I think the single versions work up to level 29 or something like that.

[–]DoubleFuckd 0 points1 point ago

Strange mechanics indeed.

[–]CaptainCrunchflair 0 points1 point ago*

I forgot to mention I am a vampire (which gets a 25% boost to illusion power). That might be why I can use it on anyone.

Check this mod out: http://skyrim.nexusmods.com/downloads/file.php?id=8597

[–]DoubleFuckd 0 points1 point ago

Thanks.

[–]SickSalamander 5 points6 points ago

I learned more spells by far at the college than anywhere else. And every spell is available from there.

All expert/master level spells and some adept level spells can ONLY be purchased at the college. You can't purchase them until you level up that skill tho. And you have to do a quest for the master level spells.

I kinda felt like the college wasn't a big deal at first because i did it really early. As I level up my mage, I just keep needing to go back to the college to learn spells/buy good magic clothing/use trainers/use atronoch forge.

[–]IronfungusPC 4 points5 points ago*

You don't go to college to learn, you just go there to jump through hoops and get your degree so employers throughout Tamriel will take you seriously.

[–]Jonnny 8 points9 points ago

Absolutely. My first character was an Argonian sneak thief who basically lobbed arrows, blended into the shadows, lobbed more arrows, rinse and repeat. I checked out the College of Winterhold quest a bit, thinking to dip my toes in the water. Next thing I knew, I was the archmage. uhh.... all my spell skills were still in the lower teens! I gave a disapproving look at this sacrilege of traditional Elder Scroll standards.

[–][deleted] ago

[deleted]

[–]Lycan92 4 points5 points ago

It's a meeting of the senior teachers, usually they gather in front of the central circle and one stands on the steps of it and talks to them about something (or in the case of the restoration lady, complains some more). I thiiiiiink it's at either 12 or 2..

[–]jojojoyPC 4 points5 points ago

I'm arch mage. I only have 110 magic.

[–][deleted] 2 points3 points ago

too damn high.

[–]DocSporky510 4 points5 points ago

Yeah, I'm Arch Mage of the college and still don't know dick about magic

[–]brbgottawipe 3 points4 points ago

If you didn't know, if you reach 90 in Conjuration, Alteration, Illusion and Destruction, respectively you will be able to do a quest that grants you the most powerful version of that spell. For example, if you gain 90 in alteration and talk to Tolfdir, you have a quest that can give you the strongest armor buff spell, and if you do Conjuration you can summon a flame thrall permanently. So if you really are a mage, there's much to gain in Winterhold.

[–]dakhoPC 4 points5 points ago

I thought the mage's "guild" was done much better in Oblivion. The College was just a line of quests that honestly didn't have a whole lot to do with being a mage at all. In Oblivion, you went around the region learning new spells and using those spells to solve problems, and then you got let into the arcane university or whatever it was called. It was a lot more enjoyable and more, mage-like I guess.

[–]Nadie_AZ 2 points3 points ago

I actually went to get J'Zargo.

But he never offers me his quest. I've since done the quest Under Saarthal, thinking he'd follow and eventually open the option. Nope.

What do you do to get him to offer you his quest? Erik the Slayer met doom with Alduin. He fell bravely.

[–]Conky_flair 1 point2 points ago

When I was first there it was like oh man im so psyched to start my new life as a mage! and I just met these super cool friends! J'zargo can be Ron, and Drelyna can be Hermione! and Onmund....nobody likes Onmund....

[–]Yggdrazzil 2 points3 points ago

I expected all manner of (small) quests that would reward me with skill increases in one school or another. Nothing grand, but something to imply that I actually learned something there :o

[–]Hulkster99PC 1 point2 points ago

For what it's worth, I DID learn.

I hadn't really used ward spells before and I got a class on them and some practice using them.

[–]limorkil 3 points4 points ago

In older ES games you had to improve your magic skills to increase in guild rank. That went out of the window with Dumblivion, and Skyrim pretty much removed the whole guild rank concept. I actually like the Skyrim approach better, since if you are not going to do it properly you might as well not do it at all. That said, I was really surprised at how short the Winterhold quest line was, and how easy it was to become archmage even if you didn't have more than minimum magic ability.

[–]specularr 5 points6 points ago

This is my main problem with all the secondary quest lines, except for the Thieves Guild. Although the quests are entertaining, it is over way too soon and you don't feel like you accomplished anything when you end the quest line.

I did the College on one of my chars yesterday and when it was done, I was like uhhh... let's go to a shop and sell things now, or something.

[–]aqisnotliquid 6 points7 points ago

The Dark Brotherhood line was put together fairly well. But I do agree, the Mages Guild was over waaaay too soon. Same with the Companions line. I think one thing the other lines could have done was to require a certain number of radiant quests in order to move onto the next job/quest (because this was what I loved about the Thieves guild). Dark Brotherhood was better about it, but it felt like after the first couple radiant quests, you got right to the main quest line and the smaller contracts were less important.

[–]specularr 0 points1 point ago

My bad, I forgot the DB. It was balanced pretty good.

[–]Kiwilolo 19 points20 points ago

Dumblivion? Really? You kind of lost all credibility with me there.

[–]danne_trixflair 3 points4 points ago

all the factions are complete shit storywise

[–]rdg4078 5 points6 points ago

the fuck is a hogwarts?

[–]streets_aheadflair 2 points3 points ago

Yeah I tried to justify the lack of actually learning anything new or useful by keeping in mind that the storyline is that the college has been on the downslide for a while but it got a little frustrating. I figured I'd at least find some big time spell tomes that weren't available anyplace else or something. Instead I'm now the archmage that no one in Skyrim gives a fuck about.

[–]goatworshipflair 1 point2 points ago

You do get master level illusion and conjuring stuff when your skills are high enough, but that's the only unique stuff I've uncovered so far... aside from the atronach forge, obviously.

[–]bone_the_flesheater 0 points1 point ago

I thought i would be able to do experiments.Sadly i was not D:

[–]Konebred 0 points1 point ago

Yah I was kinda looking forward to doing the same sort of quests like the thieves guild. Most of the quests are just fetch quests. I didn't do many though so that might have been it. It was weird jumping straight in to the guild quest.

[–]MrBlueSky33 1 point2 points ago

All I do is use a one handed weapon and healing in the other hand. Made it through the main questline, companions questline, and the college questline JUST using that simple combination.

[–]grimgak 0 points1 point ago

I thought I would master the art of Restoration. No luck :(

[–]viper459 1 point2 points ago

you CAN actually learn a lot there, there are a load of trainers spell vendors (one for every school i believe) and it shouldn't be a surprise you have to pay for it. same for the thieves guild or any of the others, you CAN actually get better at doing the stuff the guild's all about by being a member, but you do have to pay.

[–]ShadowDan15XBOX 1 point2 points ago

There are some quest in the college that give you pretty good spells..... They're called the radiant quests i think...

[–]basketborn 0 points1 point ago

I'm glad I'm not alone in this. I totally feel you.

[–]BenTheZombieKiller 1 point2 points ago

I know exactly what you mean! It totally faked you out with that first lesson on wards.

[–]dbvapor -1 points0 points ago

I was pissed when I learned what Master level destruction spells they offer. Three fucking spells? Are you kidding me?

[–]Gamerchick333 0 points1 point ago

As a mage character I was hoping the same thing too. The quests were fun and all but I do agree after learning the ward spell that was kind of it. I did like all the stuff you get after the quests though. (I won't say specifics just in case you haven't beaten them yet.)

[–]EasleyAmused 1 point2 points ago

The college is only there for the Magnus Mission and for upgrading your magicka levels (Destruction, Illusion, etc.) for some money

Edit: And the Atronach Forge. Can't forget that little beauty.

[–]Nmbonesteel 1 point2 points ago

They're just like every other college, promise you the world then hand you a degree and send you the student loan bill. They it's a quest to find a real job.

[–]NinjaPro5 1 point2 points ago

I know I did. I learnt the ward spell and immediately though, "hell yeah! I'm going to learn some new spells!" Instead, it was just doing a bunch of quests. Was also hoping to ressurect winterhold, maybe purchase a house there. That got crushed too.

[–]NickGraves 0 points1 point ago

If you actually do the College's quests with magic, it is so much more difficult then not.

[–]bronykingPC 1 point2 points ago

Uh yeah but i guess it was inevitable that it was gonna be some friggin story

[–]ryken 1 point2 points ago

The ward demonstration was cool, but I wouldn't want to sit through more than one or two of those. They should have just made the baddies in the quests super hard to kill without magic.

[–]violentfapflair 0 points1 point ago

yes. all that happened was i went on quests.

[–]welshace 0 points1 point ago

oh come on now... this is bethesda.. do you really think they dont plan on expanding the mage college and the likes of the bards college later on in dlc?

shame on you

[–]Mothman21 0 points1 point ago

[–]Hjgduyhwsgahflair 1 point2 points ago

Yes, I was disappointed with the College of Winterhold. In Oblivion, the Mages Guild wasn't really somewhere that you had lessons, although you could get spells from quests (i.e. Wizard's Fury) or from Vendors. But the College of Winterhold was supposed to actually be a college. We learnt nothing.

[–]jPurch 1 point2 points ago

I went to the bards college expecting to learn a musical instrument. What a let down.

[–]buttbutts 1 point2 points ago

I went there hoping a glitch that kept me from finishing the College storyline would not occur. I was disappointed.

[–]Ragefacesoflucy 1 point2 points ago

I know. I thought it really would have been cool if you could actually watch them do spells and than sit and all that jazz. and in the bard school, ugh. I wish you could actually learn how to sing

[–]ggabriele3 1 point2 points ago

I wanted to do more than pick up spells. I wanted to actually learn lore about magic. One of the most frustrating things about the Harry Potter series, for example, was that they never tell you anything about how magic works in that universe.

There's a Skyrim book called "Reality and other Falsehoods" that gives some insight into how Alteration (or was it illusion?) magic works - about how nothing is "real"....to change something, you just kind of "convince reality that it would be better for things to be different for a bit.

There are 3 series of books about Barenziah - i would have enjoyed more background on magic. I would have happily sat through even one class per magic school at the college. Make it mandatory, give me a spell at the end of each one.

[–]Title11PC 0 points1 point ago

so in other words... it's exactly like real college

[–]timmypix 0 points1 point ago

I've literally just arrived at Winterhold in the hope of learning, just like the OP - am I wasting my time? I mean, I'm looking forward to the quest, but I can see myself just going back to using weapons as my one-handed is about double that of my current magicka skills.

[–]SpectatorsXBOX[S] 0 points1 point ago

[–]timmypix 0 points1 point ago

Literally just called it a night on that very section about 2 minutes ago!

[–]AleitheoPC 0 points1 point ago

I thought it felt like a mix of real life college and Harry Potter in the world of Skyrim, all up until the Good Intentions quest where things started feeling less "collegey" and then stopped on Revealing the Unseen. After that I don't know what the college felt like.

I wanted quests where I investigate magic around Skyrim and make reports on them. I wanted to experiment with different kinds of magic to learn new things. I wanted more interaction between the students and staff beyond what there already was.

[–]brashetflair 0 points1 point ago

I think it is the only place you can get the Master level mage spells... outside of that there isn't much other than going to the members of the college for training. :/

[–][deleted] 1 point2 points ago

I was kind of hoping for quizzes, lectures, sitting in a chair and being taught..

sigh

[–]Mage_tank 0 points1 point ago

Yeah...while it's fun in it's own right, I'm not a big fan of "Okay, time to do what you came here to do- Holy crap is that a(n) -insert enemy- doing a -insert bad thing- to -good thing-? Kill it!"

It replaces what could be an interesting, specialized thing that becomes a standard "I'd be doing this anyway, even if I didn't come here" thing.

I wanna join a guild/school to do things that have to do with that guild/school. Why would you go to a fighter to cast fireballs? Or to a mage to learn to stab things?