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[–]solusolu 73 points74 points ago

Any game where you kick people out mid/early game and then the thing goes on for hours is bad IMHO.

[–]saulinsky7 Wonders 8 points9 points ago

Games with an elimination component are AWFUL. I cannot stand them. Especially when it's a dungeon crawler, and you walk into a room and die early on, and then you have to sit and wait for everyone else. Not fun.

[–]ffrinch 5 points6 points ago

I'd rather be eliminated than have to keep playing for hours when I can't do anything, e.g. because my position was blocked off in the first few turns, I ran out of money or something. At least with elimination you can go and do something else while the other players finish up.

[–]DarQravenLvl 99 screensaver operator 1 point2 points ago*

Games where you aren't kicked out indefinitely can be designed to somewhat help players stay in the game though, or at least give them another route to victory.

In my experience, the games that suffer most from "I can't do anything" syndrome are those were you set up a very linear resource-gathering machine that works in the following way:

  • Resources allow you to get buildings.
  • Buildings allow you to gather more resources.
  • At point X in the game, you use resources and buildings to get VP. (Alternatively, buildings and resources translate to VP directly.)

If there is no real step after or besides getting the buildings for more resources for more buildings for more resources, etc .. then the game is very prone to 'locking' players - sometimes a player just won't get their engine started and they'll sit around all game filling a spot on the table and not doing much else.

However, if, a game offers multiple paths to victory and you are defeated/stunted at pursuing one path, you could still try and compete in another one if that one is relatively unpopular or if that path is expressly designed to be an option for players that have fallen behind.

I cited this example somewhere else in this thread but I'll mention it again since I find it such a brilliant mechanic. In Agricola, there are so many ways to get to the same point that it is practically impossible to get deadlocked. The principle that an all-round farm is the best scoring one is, in my opinion, a genius solution to this problem.

Even if you get screwed out of important resources early in the game, you always have an option that is worse long-term, but frees up actions or opportunities that others won't have. To give an example: while others may be taking the resources and "build an oven" actions spaces, this leaves you open to just taking pre-made food and be set for the first harvest. What this means is that, while the others have done better long-term investments earlier, they'll need to devote their following actions to actually using those investments properly so they can gather enough food. Meanwhile, you are free to use those actions for anything you'd like since you already have enough food, and this is the opportunity you need to still get in on the resources or maybe build that oven anyway. Perhaps you could play an occupation early on with your spare actions that gives you a different long-term advantage as well. (TL;DR: Agricola is not just about physical resources. Actions, opportunity cost and timed benchmarks are of equal importance to player progress and this sort of breaks open the solution space in the game, where you will never be truly bottlenecked by a lack of any one resource.)

Even if players are doing their very best to handicap you, they will not be able to do so completely without also ruining themselves, and this is one of the few economic engine games I've played where I've never felt truly out of options or out of the race.

[–]pegbiter 0 points1 point ago

I dunno, King of Tokyo has that, but games are usually so sort (max about 30 minutes) that it doesn't matter so much.

[–]sanildefansoMobius Tubes 0 points1 point ago

I think that Puzzle Strike does elimination pretty well. But it's not a very long game.

[–]UncleMusclesJuniorMAIL 18 points19 points ago

Killer Bunnies. People seem to praise the game for its humour, which is about as fun as a list of puns paired with "silly" drawings. Confusing, poor rules, and arbitrary outcome.

Here's how the game ends: everyone has been collecting carrots throughout the game. At some point (I forget what triggers the end) you flip over a carrot card from another set of cards and whoever has that carrot wins. If it's going to come down to random chance at the end what did we spend all this time playing the game for? We could have just rolled a die.

[–]Zhang5Ia! Ia! Cthulhu Fhtagn! 5 points6 points ago*

Not only that but it has that wonderful mechanic where you play your cards several turns before they actually take effect. Which makes it so damn easy to end up with wasted turns because your opponent nuked things you needed or the game changed in other stupid ways.

[–]dawiebeAlien takes over ship 0 points1 point ago

While I dislike KB as much as the next guy, I enjoyed this mechanic because it made the game unique from all the other "draw and play" games.

[–]Zhang5Ia! Ia! Cthulhu Fhtagn! 1 point2 points ago

I actually played another game before that called Nuclear War that used the same play-in-advance tactic, but was more straight forward gameplay wise. I think that it worked better in that game than in Killer Bunnies, because while you could still get your plan screwed up you'd usually be back on track fairly quickly.

[–]PSBlake 0 points1 point ago

If it's going to come down to random chance at the end what did we spend all this time playing the game for?

You're playing it exactly according to the rules, which also means you're playing it wrong. The game is intended to be a game of threats, extortion, bribery, intimidation, negotiation, and backstabbing. It's just not communicated very well in the rules.

Besides, even if it is a lottery draw, it's a lottery draw where you can inherit all the remaining tickets by killing off the other contestants.

[–]UncleMusclesJuniorMAIL 1 point2 points ago

Playing by the rules means playing it wrong.

I should have guessed that for this game to be fun I'd have to put aside everything I'd previously known about any game ever. If it's not in the rules where is the "don't strictly follow these rules" knowledge meant to come from?

[–]matthewbaldwin 12 points13 points ago

After years of hearing "Outdoor Survival" singled out as the worst game ever, I did some research. These were my findings:

In gaming circles, Outdoor Survival has an almost mythical reputation as one of the worst games ever, a kind of Plan Nine From Outer Space of boardgames.

The game has the players lost in the wilderness, relying on their wits (and a bevy of favorable die rolls) to survive. As they struggle to make their way to the edge of the map, they must find food and water to stay alive; typically they do not, and the whole game becomes one of slowing starving to death. In a USENET discussion entitled "Worst Game", one poster described Outdoor Survival as "sad, depressing, and frustrating." As another fondly recalled, "we always referred to it as 'that one where you die'." It's like Hi-Ho Cherry-O, except, in the end, raccoons eat your desiccated corpse

According to rumor, the game was literally invented on a dare and designed in a week. It's a fun story, but it sounds too good to be true. So I wrote the designer, James Dunnigan to get the scoop. To my surprise, he told me the the legend is essentially correct, writing:

I told [then head of Avalon Hill] Tom Shaw I could design a game on any situation and he challenged me to do one on "getting lost in the woods." He said if I designed it, he would publish it.

It took several weeks, but I only spent a few hours a day even thinking about it ... Considering how busy I was at the time, I believe there was assurance of publication, otherwise I would not have wasted my time.

Curiously, Outdoor Survival went on to become one of Avalon Hill's bestselling games, not only because many people genuinely enjoyed playing it (as with most "worst evers," its reputation for awfulness is largely exaggerated), but also because the first edition of Dungeons and Dragons specifically mentioned the enclosed map as a good player aide for outdoor scenarios. Adds Dunnigan, "It also became popular with hikers and campers. D&D made it a best seller, otherwise it would have simply been a success (made a profit)."

[–]1an 48 points49 points ago

RISK -- the frustration of random dice rolling, disguised by the illusion of strategy.

[–]Waldo_Jeffers 28 points29 points ago

Yes, but trust me, you want to check out Risk: Legacy.

[–]QuestionLater 6 points7 points ago

I would upvote Risk Legacy a thousand times if I could.

[–]miltonwaddamsBlerg 2 points3 points ago

I bought Risk Legacy on the recommendation of this board and BGG and while it's cool that you can unlock new shit, and have powers and shit, 90% of the game plays exactly like Risk. I don't see why it's that much better than regular Risk.

[–]AZRugger 1 point2 points ago

For one thing, it's significantly shorter, which is the problem to begin with with Risk. Instead of 6 hours, it's 45 minutes.

[–]Waldo_Jeffers 0 points1 point ago

Yeah, it's true that Same Old Risk is the basis, but games tend to run much shorter, aggression is rewarded much better, and it's a lot harder to sit and turtle -- IMHO, the three main issues with Risk. The continent bonuses become less vital and reliable over time, which means you get an interesting variety of strategic and diplomatic opportunities that just don't happen in the real game. And it's just neat seeing a game evolve. (You're... kinda correct that it's a shame that of all the games to invent this awesome mechanic, it had to be goddamn Risk. :) )

I hate to be one of those True Believers who just says "give it a shot," because if you don't like Risk at all, there's probably not a lot here for you. But my gaming group did notice that the early games felt disappointingly like Risk Classic because not much had really changed yet. It didn't really start to move for two or three games.

Hey, you got it, might as well keep with it. :)

[–]sirmuffinmanDesignated Rule-Reader 0 points1 point ago

I hate Risk and enjoy Risk: Legacy but my friends hate it :(

[–]ProfessorFoo 10 points11 points ago

There's still strategy to it but it has more to do with diplomacy than unit placement.

[–]Guttersniper 2 points3 points ago

Strangely, if you combine Risk and Monopoly together into Riskopoly it becomes way better.

[–]Infernal_NightGauntFDP 0 points1 point ago

Is this fun? I am skeptical but sort of intrigued.

[–]amrbeanDominion 1 point2 points ago

Luckily there exists something in this Universe called probability.

[–]guizzy 0 points1 point ago

The probabilities are too close, which means that all too often a good plan can be ruined by bad luck.

[–]SuperRunAwayInterstellar Casus Belli 17 points18 points ago

Mag Blast.

On an UNRELATED note: anyone wanna buy Mag Blast from me?

[–]DeynarGame of Thrones 1 point2 points ago

Why do you dislike it? It's one of my favorites for a quick, fun, light hearted game. Awesome artwork, and it plays well.

[–]SuperRunAwayInterstellar Casus Belli 1 point2 points ago*

Since you asked. I agree the artwork is silly and nice, but I really try not to judge a game by the art work alone. The game feels over simplified and half-hearted. IMO, the rule where, "When you fire a blast you must make some sort of sound effect [and if you don't, your shot misses]," basically sums up the half-heartedness of the game's design. It is as if it needed a gimmick to make people be less bored about what they were doing with up to 7 of their friends.

The game just goes on and on without too much to speak about (other than the forced onomatopoeia of course). Players can be overwhelmed and eliminated very early. Sometimes the last two players can go at it for what seems like millenia while everyone else just kind of sits there and talks to eachother, further distracting the remaining players from finishing their game. Yes, there is Brutal Barrage game mode and I suppose it works, but is it really worth it to learn an "optional play style" in a game that doesn't actually have a good play style to begin with?

The game tries to make itself more replayable with varying races, but The core mechanics are not interesting in the first place, so the replayability is lost on me.

When people want to play a simple card game and I have the choice of Dominion, Citadels, San Juan, Dixit, 7 Wonders, or Mag Blast on my shelf, I can tell you what we are not playing (Mag Blast).

P.S. Everyone is entitled to their own opinion and if your group has fun with the game, then there is obviously nothing wrong with the fun you guys are having. It just really does not work for me or my group for the above stated reasons.

[–]Alphabet_Master 0 points1 point ago

I agree. 30 mins to play? Yeah maybe 30 mins per player. This game dragged on and on when I played, and it's really not that interesting.

[–]MyNameIsJohnDaker 33 points34 points ago

The Game of Life. For five decades that piece of crap has remained on game shelves, pretty much unchanged since Art Linkletter's "hearty endorsement" was on the box. If you want to give your kids an idea of what white, middle-class suburban life was like during the Cold War (minus the always-imminent threat of nuclear annihilation), treat 'em to a rousing round of Life.

[–]kerredCosmic Encounters 17 points18 points ago

I like the lesson the Game of Life teaches children: You have to have a wife, you have to have children, and you can't make any decisions in real life except whether or not you should buy insurance.

[–]jeff0Coked up and ready to ship. 2 points3 points ago

Redneck Life, however, teaches the important lesson that you only ever get one set of teeth.

[–]tomorrowboy 2 points3 points ago

It is possible to get through the game without having a kid I think.

[–]avapoet 2 points3 points ago

That's correct. But it also teaches that children always come along randomly, as if there were no contraceptives and access to abortions was impossible (also, you can't put children up for adoption).

[–]FyzzleDeath by Dice 1 point2 points ago

Maybe it's time we update Life.

[–]vintermann 1 point2 points ago

I suppose "Friedemann Friese's Funny Friends" wouldn't appeal to you then... Not many games where you get to sabotage your friends' life ambitions by getting them pregnant (and said life ambitions include things like getting "totally wasted").

[–]raitalin 11 points12 points ago

Also, the game calls for making a grand total of what, two decisions? Barely a step up from the games on the back of cereal boxes.

[–]CockroachEDEyepatch of Power 5 points6 points ago

It's a poor game, but there are a lot more than two decisions. From memory there is the choice to Go to college or not, purchase auto insurance, purchase house insurance, purchase stocks, two paths mid game, and retirement place.

[–]raitalin 0 points1 point ago

It'd been so long since I played it I only remembered college and retirement.

[–]wntrequinx 0 points1 point ago

I'm pretty sure the 70's / early 80's version is what you described - and Wikipedia agrees with me. Check out the rules for 77 vs 91 here (links to pdfs of each set).

[–]Lushington 6 points7 points ago

I'm sure you could turn it into a pretty fun drinking game tho

[–]CartoonladGo Play! 3 points4 points ago

You can turn any game into a drinking game.

Well, I can.

[–]CartoonladGo Play! 2 points3 points ago

This would be a strange AMA.

[–]fp7 1 point2 points ago

Newer versions of Life have a lot more decisions. You choose a career and it has effects during the game (the cop gets speeding ticket $ from anyone who spins a 10, for example).

[–]vintermann 2 points3 points ago

(the cop gets speeding ticket $ from anyone who spins a 10, for example).

Teaching life lessions about corrupt cops?

[–]fp7 0 points1 point ago

(I know you're joking, but...) It's more an abstraction. I think an accountant gets paid when you land on pay taxes, maybe the professor gets the student loan payments, stuff like that. I think there were blue collar professions, too, just like the old game, but I forget if you got broken plumbing on card draws or how that worked (I only played it once).

Anyway, it's a passable family game now, not something I'd dread seeing pulled out at family gatherings like Cranium or Monopoly.

[–]calamityphysics 53 points54 points ago

Monopoly

[–]Schrodingers_CthuluImpending Pandemic 6 points7 points ago

I had a group of friends in high school that I had a blast playing Monopoly with. That's because we played without all of the BS houserules that so many people make up that almost always lengthen the game, we even played with the auctioning rules. But what made it fun was that we were always willing to make deals, and I say that's the only way to have fun playing Monopoly. Otherwise everyone's sitting with exactly the same properties they land on and no one can build anything. Game length would often still be a problem though, usually we would play until someone was eliminated and just call it then. Whoever had the biggest net value won.

With anyone else, Monopoly really sucks.

[–]QuestionLater 4 points5 points ago

I played pretty much exactly the way you're describing with a group of friends in HS. With anyone else though, they just get mad because I "build houses".

[–]avapoet 0 points1 point ago

Hang on: isn't building houses a major part of a sensible strategy? Build houses, collect rent... PROFIT!!!? Three of them's a good number.

Why would they complain that you build houses? What the fuck are they doing instead of building houses.

[–]bmooney28 1 point2 points ago

Biggest problem with Monopoly is playing by house rules such as bonuses for rolling "snake eyes," landing on Free parking, or other such happenings. This throws the balance of the game ENTIRELY off and makes games last for hours instead of 45 minutes or less on average.

[–]speek 5 points6 points ago

I have always had fun playing monopoly. I have also won every single time I've ever played - including at a game con tournament. What I always find funny about the game is, people sit there and refuse to trade, no matter what is offered them. And then they complain about how boring the game is. I can make any game boring by not participating too.

[–]norwegiangeekJust one quick game? 11 points12 points ago

227 comments and I gotta be the person who loses Karma by pointing out that Quarriors is actually a terrible game?

It takes forever to set up, and then there is incredible down time between your turns and ultimately the winner is decided completely by random.

I could get super lucky rolls and get all the great dice available, but still roll them poorly every time I draw them out of the bag making them completely worthless.

Also, the shortness of the game is another thing I consider a huge downfall. It takes 3/4 of the game to get any of the good dice and by then you'll only get to use them once or twice.

[–]sanildefansoMobius Tubes 0 points1 point ago

This. I thought this game was the fluffiest piece of fluff that ever fluffed.

There's almost zero content there. You could get the same satisfaction by just serving coffee and chatting.

[–]ShDragon 0 points1 point ago

I was actually looking at buying it because... well.. buckets of dice, really. The setup did look obnoxiously long though. But.. dice.. Lots and lots of them. It reminded me of "Dragon Dice" from eons ago, which is a game I wanted to get in to but I was broke as a joke at the time.

I just like dice... I probably need help.

[–]norwegiangeekJust one quick game? 0 points1 point ago

I actually really like dice games as well, for some reason Quarriors just feels unsubstantial when I play it. I own and play Kingsburg and Troyes frequently, and for some reason have never lost a game of Stone Age. I would say any one of those three are vastly better.

[–]illreputePraise Grandfather Nurgle 22 points23 points ago

Zombies!!!

Seriously....so bad.

[–]fruchle 2 points3 points ago

but with houserules and such, it CAN become fun again. (but yes, base boxed set leaves MUCH to be desired)

[–]illreputePraise Grandfather Nurgle 0 points1 point ago

I mean....any game can be changed up to be better. Therefore, I stand by my claim that it is the worst game ever.

[–]fruchle 1 point2 points ago

Indeed, but Zombies!!! goes from being meh/crap to actually a lot of fun with relatively little effort. It's a really great framework/base for a good game, but they just fell really flat.

[examples include team-based games, alternate victory conditions; not just the expansions]

Sorry, to clarify: it's not that Zombies!!! just gets better (which you're right, (m)any games can be tweaked), but rather it gets a LOT better; into a genuinely fun game.

...but no, I would never try and defend the base game :-P

[–]illreputePraise Grandfather Nurgle 2 points3 points ago

Where are these fabled rules?

[–]kidkaydenBattlestar Galactica 1 point2 points ago

I love zombies!! with any rules.... even 5 hours later.

[–]nickismyname 0 points1 point ago

Roleplaying is the only way to make that game fun

[–]Firaga 1 point2 points ago

What's so bad about it? Do you not like the randomness? Is there not enough depth? I think the way the board is constructed over the course of the game is really neat, and I like the theme, but I can see how the randomness or lack of critical decision making would turn people off. I'm just curious as to what aspects of it are unappealing.

[–]illreputePraise Grandfather Nurgle 0 points1 point ago

It was literally years ago that I played it and it left such a bad taste in my mouth that I have no played it since. It sat in my closet all this time. I can't remember anything else about it other than I hate it. Sorry.

[–]Ardic 2 points3 points ago

This was my experience as well. The cardboard tiles are great for shimming up pieces of wobbly furniture.

Zombies is a game that has enough fun to last about 30 minutes, (or maybe an hour if you're a really big zombie fan), but lasts much, much longer than that. Moving the figures is tedious, the health and bullet chits are so small as to make it troublesome to differentiate from a few feet away, and there's far too much randomness in it for me. I like games where I have more interesting choices to make.

[–]guizzy 0 points1 point ago

All of your efforts can be ruined by tile placement, with little possibilities of catching up. It quickly becomes a "pile on the leader game".

[–]Davey_JonesCatan Katana 0 points1 point ago

The second expansion includes somr corrected rules to use for the base game after input from the fans. Makes the game run much smoother

Edit: Use your imagination

[–]gametemplarNewest Lord of Waterdeep! 11 points12 points ago

That's a difficult question to answer. I would suggest that you avoid buying any game without first reading up on it a bit. If you can find someone that will show you how to play first, that's even better.

I'm a big believer that games should be fun, and if you're not having fun, then why bother? If you don't enjoy a game, don't buy it, even if everyone else thinks it's wonderful.

I'm sure you were looking for a more specific answer, but let me put it this way: I enjoy a game of Munchkin every once in a while, I've never played Settlers of Catan, and Dominion bores me to tears. From what I understand, this is akin to blasphemy in some circles.

[–]MartokTheAvengerEminent Domain 6 points7 points ago

A couple games stores I know have store copies of some games available for play for everybody. Best idea ever. I love being able to take a game out for a test drive and not have to risk wasting my money on a dud.

[–]raydenuni 3 points4 points ago

There's a difference between something that is good and something that is enjoyable. Few people will argue that Transformers 2 is a good movie. Yet some people enjoyed it. Critics agree that Dr Zhivago is a good movie, but that doesn't mean you'll enjoy it. Feel free to enjoy bad games, there's nothing wrong with you. But maybe with some study and a greater appreciation for what mechanics are elegantly and brilliantly designed, you'll come to realize why some games are criticized and others praised. Maybe you'll never come to enjoy playing Dominion, but maybe you can understand why it's so popular. I'm not a huge fan of Small World, but most people seem to love it and I can see why, it's just not my type of game though. Munchkin on the other hand has numerous design flaws that I cannot look past, but that shouldn't stop anyone from enjoying it. But if you are interested in discussing design, we could go over why I think it's a poor game and why I won't play it.

[–]gametemplarNewest Lord of Waterdeep! 0 points1 point ago

I do understand why Dominion is so popular, but I really don't enjoy the deck building mechanic. I've tried Dominion and while I understood how to play (and came in a close second), it didn't grab me. Another example: the new Penny-Arcade Gamers vs. Evil deck builder is a game I really wanted to like (since I love PA), but I found myself looking forward to seeing new cards just so I could chuckle at the in-jokes instead of enjoying the game. I did okay in that one, too; I just don't care for that style of game, so I avoid it.

If I'm not having fun with a game, I'd rather not play it. If you enjoy it, by all means play your heart out with my blessing.

As for Munchkin, it's a silly game that's great with a group that understands all the jokes, like our D&D group. It's far from perfect, and it's not something that we'd play often (the jokes get old quickly); but it does allow us to stab each other in the back and have a good time of it.

[–]malachus 0 points1 point ago

I don't like games that are fun.

[–]DarQravenLvl 99 screensaver operator 18 points19 points ago*

Are we talking about any games here, or just popular/ubiquitous games that we find aren't actually deserving of the praise they get?

In the first case, load up BGG, sort by rating ascending.

In the second case, I would say Munchkin. The card art/text is funny (the first time you see it), and the game could be fun if it weren't for the overly long play time and completely random outcome. Most if not all of my plays of Munchkin have followed this format:

  1. Draw cards, kill them if possible, level up to about level 8.
  2. Get occasional monster that you cannot beat, barter for treasure sharing and team up - go back to point 1.
  3. First player gets close to level 8, all other players gang up, player is demolished.
  4. Repeat step 3 for every player that gets to level 8 until players run out of offensive potential.
  5. One player wins through attrition, a lucky draw or both - approximately 1 hour after the game stopped being interesting.

[–]kerbythepurplecow7 Wonders 5 points6 points ago

Totally agree. The game was fun/interesting the first handful of times. Now I can't stand it. All of your reasons are the ones I typically state.

[–]tubcat 2 points3 points ago

I have a friend that always wins at Munchkin. Generally good at games however he just knows the itty bitty strategy to it. Generally uses the elf strategy and just eeks by every game at the end.

I also kinda dislike the game. After first play the cards lose their novelty and there just isn't much to the general mechanics of the game. Like a coke, empty calories if you ask me.

[–]DarQravenLvl 99 screensaver operator 1 point2 points ago

It is definitely possible to be bad or good at Munchkin. Problem is when you are evenly matched, which is most often the case (seeing how the game really isn't that complex). If every player in the game knows how to play Elf (or some other effective combination of cards), you're left with my 5-step plan.

That aside, Elf is just a really, really good race because it profits off the misfortune of others (which there is bound to be a lot of).

[–]JonnyAtlas 3 points4 points ago

Yes.

Munchkin is an utterly miserable experience. I like the concept. I like the flavor text. I love the theme. The problem is, none of it actually affects the gameplay. The only time I've enjoyed the game is when my DnD group used it as a breather between sessions. Every time I have attempted to play it with non-tabletop-RPGers it has been an awful, awful experience.

[–]dreamCrush 2 points3 points ago

I found having a house rule that it is not cheating if you don't get caught (for example if you steal extra cards the only consequence is you have to give them back) makes munchkin way funner.

[–]DarQravenLvl 99 screensaver operator 0 points1 point ago

I might try that one time, thanks.

[–]Firaga 1 point2 points ago

I used to love Munchkin, when I played with people who would take their turns in about five to thirty seconds. Then Munchkin became a pain in the ass when I started playing with people who were more concerned with trying to decipher what should happen in unusual cases by consulting the underwhelming rule book. I think Munchkin can be fun with the right people, or maybe if you impose a very short (15 seconds-ish) time limit on turns.

[–]gr9yfox 3 points4 points ago

I regret buying Warcraft: The Boardgame.

[–]professorberrynibble 2 points3 points ago

I bought it for the miniatures, but I only made it about 23 pages into the rules before it went back on the shelf.

[–]gr9yfox 1 point2 points ago

I'm talking about this one but that sounds outright scary.

[–]professorberrynibble 2 points3 points ago

Ahh I meant the World of Warcraft game

[–]KanzentaiWorld of WarCraft 0 points1 point ago

It takes a while to get used to, and a first playthrough without an experienced player present can (and most likely will) be quite daunting, but it's fairly entertaining.

As long as you have a gigantic table and nobody interested in playing Mage, you're good.

[–]smmebob 4 points5 points ago

Munchkin and Fluxx are by far the worst games of all time. with the Looney Labs Back to the Future card game coming in a close third

[–]ShDragon 0 points1 point ago

I thought the BTTF game was based on Chrononauts? And that's a pretty decent game.

[–]smmebob 0 points1 point ago

it was. i mean if you like chrononauts then i suppose you'd like BTTF as well. i just felt the game was way too random and overall not very fun

[–]blarknob 4 points5 points ago

Munchkin

[–]Quilbert 7 points8 points ago

I had the misfortune of playing this about a year ago. 'nuff said.

[–]MartokTheAvengerEminent Domain 1 point2 points ago

Why?

[–]catsclaw 2 points3 points ago

Because the first rule of Justin Beiber Backstage Pass Game is that you do not talk about Justin Beiber Backstage Pass Game.

[–]dawiebeAlien takes over ship 1 point2 points ago*

I would also like to know why. It has a 7.33/10 rating on BGG. It has to be good!

edit: </sarcasm>

[–]Infernal_NightGauntFDP 0 points1 point ago

Because only 1 person has rated it. That person gave it a 10 but in their comments made it clear that they haven't actually played it. I think the 10 was for amusement rather than actual game play.

[–]nucleus_accumbens 2 points3 points ago

Dirty Minds is a terrible terrible game. A somewhat close friend gave it to me because she said "I know you like board games so I figured you would like this one." I've played it once with her and bunch of friends and have been trying to get rid of it every since. That was 3 years ago....

[–]Baronvonyiffington 2 points3 points ago

World of Warcraft: The Board Game.

So fucking slow. The only competitive part - fighting other players - is pointless. There's no reward to it, so in order to get ahead in the game you have to do "quests" with your team, which involve traveling around on entire different continents from the other team to beat up NPCs.

It's so awful. 3-4 hour long game where you never even need to speak to the other team.

I also had the misfortune of playing Myst the Board Game at a convention once. That was even worse. The game starts off with having to assemble a jigsaw puzzle in a race, and the team that wins gets to go first. We tried for about 20 minutes to finish the puzzle before we got fed up with it and stopped playing. Maybe it got fun after that, I don't know, but that first 20 minutes was so bad.

[–]nominominomiMLP:H&S 7 points8 points ago

Tic-Tac-Toe

[–]Envark 7 points8 points ago

While thrifting this weekend, I picked up a copy of The Dr. Laura Game for 95 cents.
I have not had a chance to play it yet, but it MUST be horrible.

[–][deleted] 11 points12 points ago

Monopoly, causes nothing but fights and arguments.

[–]CartoonladGo Play! 12 points13 points ago

...if only people would read the rules instead of using the rules that everyone thinks are rules.

But yes, there are better games.

[–]OffColorCommentary 7 points8 points ago

The houserules everyone plays are far worse than the original game, which is, however, also pretty bad.

[–]Infernal_NightGauntFDP 0 points1 point ago

My 60 year old dad made my 7 year old nephew cry during a game of Monopoly.

[–]jschulterdefinitely NOT a spy 13 points14 points ago

Candyland, Snakes and Ladders, Monopoly, other shitty roll-and-move games. They ruin so many people's views of boardgames.

[–]pollodelamuerteQuarriors 16 points17 points ago

From what I understand, candyland and snakes&ladders are games that can be used to teach kids rules.

[–]woowie 7 points8 points ago

Snakes and Ladders (it was Chutes and Ladders for me) was the game I first learned how to cheat, according to my parents. I would be able to guess where I would end up after I roll and if I was going to land on a slide, I'd count the spot I was on twice. I'm actually quite surprised that younger-me figured this out (my parents didn't let me get away with it).

[–]CunningAllusionmentWe come in peace 9 points10 points ago

Roll and move games are perfect for 4-5 year old, and even some 6 year old kids. It teaches them some basic concepts about how board games work. Turn taking, following rules, moving pieces on a board, counting, using dice, etc.

[–]jschulterdefinitely NOT a spy 1 point2 points ago

I just don't feel they should get lumped in with the rest of them, especially to the point of being identified almost exclusively with the term "boardgame", any more so than educational video games are with the term video game.

[–]OffColorCommentary 2 points3 points ago

Snakes and Ladders deserves a special prize for being particularly awful even for a roll and move game. The ability to go backwards means no bound on the worst case game length.

[–]vintermann 1 point2 points ago

That isn't much of an issue unless you use the rule that you have to land exactly on the end square to win. Take away that rule (it's even been taken away for you in most sensible published versions), and you can be pretty damn sure the game is over in below 40 moves.

[–][deleted] ago

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[–]citruselectro 1 point2 points ago

which game? This one? Cause that one is awesome if you alter the rules

[–][deleted] ago

[deleted]

[–]CunningAllusionmentWe come in peace 0 points1 point ago

This is true of any game btw.

[–]jestergoblin 1 point2 points ago

I played so much of that game in high school!

[–]Sven2774For the Emperor! 4 points5 points ago*

I am disappointed /r/boardgames. None of you have yet to mention the RPG abomination that is FATAL. Some of you might remember this legendary review of it. Fun fact: A bus driver I had in High School actually recommended I try this game. Why? He was one of the people that worked on it. I'll let the review I linked to do the talking. Suffice to say, this game is awful.

I will however, give one example of how awful this game is. It has rectum and vaginal circumference stats as well as rape rolls. If that hasn't enticed you to read the review, nothing will.

One final note, the review is NSFW for language reasons.

edit: I lied, here is the final thing, a quote from the review.

So, basically, saying that this game should be burned is an insult to fire.

[–]blueshiftlabsDominion 2 points3 points ago

Not only did you roll for anal circumference, it was possible to roll a negative anal circumference.

[–]neutronium 2 points3 points ago

Kim Jong Il

[–]frosty_frogHarper Agent 2 points3 points ago

To be fair, thread is for worst board games, not worst RPGs :)

[–]Erif_Neergfarming my thiefs 0 points1 point ago

Exactly. r/rpg is that way.

[–]MathildaIsTheBestDominion 7 points8 points ago

I know this is an unpopular opinion, but I hate Agricola. It's my least favorite game. Here's why:

It is too realistic. When I play Agricola, I feel like I'm really a subsistence farmer, just trying to survive and feed my family. I have all these great plans for making big pastures and gorgeous fields, but nothing ever works out the way I want, and it takes all of my effort just to keep my family fed. When I come home from a stressful day of work in the real world, the last thing I want to do is add the stresses of subsistence farming to my life.

[–]TheeHamSandwich 2 points3 points ago

It's the game of despair! Try Stone Age if you haven't already. Similar but a lot simpler and you don't have to worry so much about feeding your peeps.

[–]rdwjFluxx suxx 10 points11 points ago

Fluxx - probably the most pointless, nonsensical game I've ever played.

[–]buzvee 5 points6 points ago

Wow, that is surprising. I've always loved the changeability of Fluxx, and the fun of the different versions. Each to their own I guess!

[–]woowie 1 point2 points ago

What version of Fluxx do you have? I have Monty Python and the zombie version and, with the right people, it's a blast!

[–]Cerbyn 4 points5 points ago

The joy of the game is definitely the social aspect.

[–]jbristowAnywhere but THERE. 1 point2 points ago

Also, it's a good relax and wait for people to show up game.

[–]Firaga 1 point2 points ago

I agree. There's not really a lot of depth or strategy to Fluxx, but most things can be fun if you're with the right people.

[–]spartacus_1138 3 points4 points ago

Then you should go with Zombie Fluxx

[–]saltspill 1 point2 points ago

I've said it before, anything Fluxx can do, Mao can do better.

[–]CartoonladGo Play! 1 point2 points ago

Basic Fluxx, awful. Any themed version of Fluxx, fun. Why? Because the players get to make silly noises and quote Monty Python and engage in the whole social aspect of gaming. Without a theme's implicit invitation to start acting goofy, it's a dull, dreadful, dreary game.

[–]rdwjFluxx suxx 0 points1 point ago

I've never played a themed version, but from your explanation, I don't think I'd like it any better. Any time a game gets described as zany or silly, I generally don't like the game at all. I tend to lean to the more serious ones - just a personal preference.

[–]isthisagoodusername 2 points3 points ago

Iron Chef the board game is laughably bad

[–]saulinsky7 Wonders 1 point2 points ago

Any game with super long downtime between turns.

[–]Infernal_NightGauntFDP 0 points1 point ago

So many games like that. I think designers (especially of fantasy board games) rarely take down-time into account.

[–]suckpoppet 2 points3 points ago

as I learned this weekend, the worst board game is the expansion which you accidentally bought thinking it was the core and the core seems out of print.

[–]abeuscher 2 points3 points ago

There really aren't many truly bad games. I find there are a lot of games which can be inappropriate for a specific group of people, and also a lot of groups of people where playing a game is just not fun period. You can have fun playing Tic Tac Toe with the right group, and in other groups you're better off just sitting around and talking about your favorite microbeers or whatever it is people talk about.

I play a lot of games. Like really a lot, for an adult. I would say I on average spend an hour to 4 a day playing games. But I very rarely buy games, and many of my favorites involve no purchase whatsoever. Pictionary, charades, and the celebrity game, for instance, require some pens and paper. Boggle is damn cheap. If you don't already have a copy of one of the standard old school board games, you can usually find them at a thrift store for a buck or two. I own a bunch of the new ones - Catan, Agricola, Dominion and expansions, Munchkin, Carcassone, etc., and I enjoy the shit out of them - but I'm still down for a round of Backgammon when the mood calls. Shit - I'll play Othello if my opponent wants to.

If you're worried about spending your money, consider that the most expensive board game costs around maybe like 70 bucks. If you go in on it with 2 or 3 friends and only play a couple of times, you probably spent about what? like $5 an hour for entertainment? That's cheaper than almost any other social activity. And it's much more likely that you'll get many hours out of most purchases, in which case, you'll be well ahead.

Get into it to have fun, not to be economical. If you're broke or worried about cash, play a free game and focus on making it fun. Shit - if you have 6 people and they're good gamers, you can play killer for an hour and not even need a pen and paper. I've played games of 20 questions that kept me on the edge of my seat (Tom Selleck's Mustache - best item EVER, or my favorite 20 Q's interchange ever: 'is it a human?' 'yes.' 'is it Lando Calryssian?' 'yes.' That still sends chills down my spine).

Sorry for the rant. I just think people obsess over the games too often and don't remember that the most important component to the equation is the people, and them being willing to have fun with whatever is in front of them.

[–]vintermann 0 points1 point ago

Nightfall. An egregrious example that as long as you can control the hype machine on BGG, you can sell anything. With more than 2 players, it is totally and utterly broken, if players know how to count wounds.

Another "niche" game that I think is vastly overhyped by its fans is Glory to Rome. It's like Race for the Galaxy, but without the critical playtesting.

I'm still on the fence about whether Eclipse is overhyped or not. I think a great deal of its success comes from nostalgic Twilight Imperium players. It seems rather random to me, and randomness + possibility of being effectively eliminated early in a 3+ hour game = not good.

My doubt concerns whether we played certain things right or not.

[–]SonOfDadOfSamIts 2AM already? 0 points1 point ago

I've never played TI, but I love Eclipse. In a game that size, I think that the randomness helps to alleviate the problem of knowing who is going to win a 4 hour game after the first hour. It also adds some excitement to the space battles, rather than a pre-determined "I win because my ships are bigger).

And so far, I haven't found player elimination to be a problem. Maybe it's just my group, but first off, most of the major combat doesn't happen until the last third of the game. And second, if one player is in a position to eliminate another, they're also usually vulnerable themselves and end up having to pull back to defend against all the other players trying to scoop up their sectors.

[–]joyrexj9 2 points3 points ago

Talisman

[–]UncleMusclesJuniorMAIL 2 points3 points ago

Snakes and Ladders... for nerds!

[–]hagerthehorrible 7 points8 points ago

I'll be honest. . . I did not like Dominion.

[–]TheRobotOcelotBattleCON 1 point2 points ago

I thought I was the only one, good to know there are others.

[–]norwegiangeekJust one quick game? 0 points1 point ago

I think I'm the only one in my group who agrees with you. It's just so boring.

[–]MisterWanderer 0 points1 point ago

I would be really interested in why.

Is it the group solitaire aspect? The deck building thing?

[–]CartoonladGo Play! 3 points4 points ago

In general, trivia games. Run through the questions once, and there's the replayability shot.

Also to avoid: licensed games. Nine times out of ten, it's crap.

[–]aardvarkious 10 points11 points ago

I love battlestar galactica. But in general, I agree with you about licensed games.

[–]CartoonladGo Play! 5 points6 points ago

Yep. BSG is great -- one of my favorites.

[–]PomguoHolder of the Iron Throne 4 points5 points ago

Game of Thrones is awesome, and I've heard good things about BSG. But yeah, in general I agree with you.

Although, licensed games can be a great tool to get reluctant board game players (or embarrassed ones) into the whole idea. I know my group got a fair few people into the idea of playing board games beyond just Risk by introducing them to Game of Thrones.

[–]CartoonladGo Play! 1 point2 points ago

When I worked at the game store and people said they liked Risk but wanted something more, my recommendations always first went to Axis & Allies and, if we had it in stock, Game of Thrones.

[–]jestergoblin 2 points3 points ago

Especially out of date trivia games. I grew up in a household that had a copy of Trivial Pursuit from the early 80s. It was absolutely awful because so much of the "trivia" was either out of date or beyond irrelevant.

[–]wiggitywie 2 points3 points ago

hungry hungry hippos

[–]Lance_lake 1 point2 points ago

Agreed. That and Rock'em, Sock'em Robots.

Though I wonder if they qualify as a "Board Game"?

[–]XhafzotajIa! 0 points1 point ago

Lost Cities. If you forget about the eye candy art, go from five "expeditions" to four "suits," and replace "investment cards" with Kings, Queens, Jacks, congratulations... you just paid $20 for a deck of cards.

[–]tentacular 2 points3 points ago

It's actually a decent 2 player game.

[–]Epyo 2 points3 points ago

ehhh, but the argument falls through because the game is balanced for five suits. There's no way to find a deck of cards with 5 suits unless you buy this one. It's just a nice bonus that the cards are nice and big and the art on them is fantastic.

...actually I guess you could find two identical stacks of playing cards, and take all of the diamonds from the second stack and add it to the first, modifying them into stop signs or some symbol. But then, you can really make any board game home-made like that, like Catan isn't that hard to make either.

Anyway the game is really super interesting given its simple rules so I was happy to pay the creators the money for just coming up with it.

[–]TheeHamSandwich 1 point2 points ago

Glad to hear someone else feels the same way. All my gaming friends touted this as a great two player game. I reread the rules after playing the first time because I figured I had to have missed the part about having fun.

[–]AZRugger 1 point2 points ago

Gonna go with a bit of an unpopular opinion: Arkham Horror.

Perhaps it's better if you're playing in an entirley new group, but if you're playing with ANYONE experienced, it becomes "watch other people play the game and make decisions for you."

[–]Firaga 2 points3 points ago

I've played with the sort of person you're talking about. I think Arkham Horror is good times, and you'll have a lot more fun if you ask the other players to stop giving you unwanted advice, or stop playing with those particular people.

[–]Infernal_NightGauntFDP 0 points1 point ago

I agree, I didn't care much for it either. I really don't like co-op games much, I'd rather just do a RPG if I am in the mood to cooperate.

[–]aronhubbard 2 points3 points ago

Axis and Allies. I mis-spent a lot of my youth on a game that always seems to come down to massive stacks of infantry and tanks in eastern Europe.

BTW, if you like Risk and A&A, you owe it to yourself to find ATTACK! It combines the two games quite successfully, and ends up being vastly superior to them both. I believe it is out of print but pretty easy to find around.

[–]AmuseDeathResistant 1 point2 points ago

Yep. Horrible game length, insane downtime, constant retaking of territories feels like no progress, too many plastic pieces trying to cram into a small space. I'd rather play Nexus Ops.

[–]JigabooWantsPopeyes -2 points-1 points ago

Catan

[–]llama66613Uplift Llama Race 1 point2 points ago

Why?

[–]kerbythepurplecow7 Wonders 2 points3 points ago

I know I'm in a very small group, but I actually can't stand Last Night on Earth.

[–]gametemplarNewest Lord of Waterdeep! 2 points3 points ago

I don't think that group is a small as you think.

[–]kerbythepurplecow7 Wonders 1 point2 points ago

Thanks for letting me know I'm not alone guys.

[–]Ardic 1 point2 points ago

Definitely not.

[–]iMasturbate2MyselfTidesofBlood.com 1 point2 points ago

Agreed LNOE is terrible.

[–]ArptickCurse Card 0 points1 point ago

Antarctica, looked cool. I liked the rotating board idea, really bland in execution.

[–]madgraf -1 points0 points ago

Looking at my BGG collection where I rate/log the games I play, my two lowest ranked are Deadwood and Ascending Empires.

Deadwood sucked for many reasons - it's one of FFG's Silver Line (read cheap & usually not very good) games. All I remember was the game sucked pretty bad and to determine a win in case of a tie - each player rolls a dice.

Ascending Empires is fairly well regarded by some, but I found it to be unplayable due to the board. It is a dexterity game where you flick wooden discs that are supposed to resemble spaceships around a board and establish colonies. The big problem is there are several seams in the playing surface from the game board folding to fit in the box. 50% of the time when you're flicking a disc (which is what the entire games revolves around) you will hit one of these seams and either come to a dead stop or turn on the side and roll off the playing surface.

[–]ffrinch 0 points1 point ago

The big problem is there are several seams in the playing surface from the game board folding to fit in the box.

The game board doesn't fold, it's like a big jigsaw. I have only encountered the problem you describe when playing with a badly warped board.

The good thing is that the game is entirely playable without any board at all, since you can also just mark off an area on a plexiglass sheet or smooth table. If you're flicking violently then a bit of blu-tack to hold the planets in place might be necessary.

It's a great game.

[–]sirmuffinmanDesignated Rule-Reader 1 point2 points ago

Some of my favourite games are from the FFG Silver Line (Citadels, Condotierre, Death Angel).

[–]PCGamerPirateDid we move the turn marker? 0 points1 point ago

Chauvinist Pigs

[–]nanerpuss 0 points1 point ago

The Battle for Hill 218

saw it high on a list (maybe #1?) of the best table-top games, so i figured "wow, this game must be awesome!"

big mistake. its horrible. it now sits and collects dust.

[–]aronhubbard 0 points1 point ago

Huh. I think for it's money, it's one of the better games out there, and is my go to "standing in line / getting lunch / I got five minutes let's game!" game.

[–]olofberner 0 points1 point ago

I played the Hunger Games "Training Days" board game a few months ago. It was a repetitive betting/escalation of commitment game that would end arbitrarily. Almost no interesting game mechanics or real strategy, but the most hilariously over stylized graphics and cards. You could tell it was thought up and printed just to make a quick buck from the franchise, so I did not really expect much to being with.

[–]SeptimusHodge 0 points1 point ago

[–]tomorrowboy 1 point2 points ago

Sweet Valley High the Boardgame. I think it might actually be possible to win without playing. The game is based almost entirely on chance, and the bonus card things can give stuff to other players.

[–]ts52Pandemic 0 points1 point ago

Quintagon! Sold itself on the 'clever' Determinizer! But there's actually no game at all, it's just random movement across the board.

[–]jcfiala 1 point2 points ago

Outrage: Steal the Crown Jewels! is a tourist trap of a boardgame that they apparently sell when you go to England and go to see the Crown Jewels. It comes in three versions, with nicer and nicer pieces, but the basic game is pretty bad - wandering around randomly through the tower of London, trying to collect the tools you need so you can run in, grab one of the crown jewels, and run to the exit. Even better, the rules aren't even complete, taking as obvious things that aren't. I've only got a copy because someone who had bought a copy but never really played it gave it to me because 'I like board games'. I'm trying to figure out how to get rid of it without disappointing them.

[–]jcbeamDrunk Captain 0 points1 point ago

Chauvinist Pigs, there is no other answer

[–]Mister_SlickFormula D 0 points1 point ago

Man Bites Dog. You get a bunch of (unfunny) words, you put them together to make (unfunny) headlines. The words have point values, most points wins. Headlines don't even really have to make much sense. This game could put four year olds to sleep.

[–]NyQuil_Driver 1 point2 points ago*

Time Control. The rules are so bad... we have three players that like reading rules and explaining to the players but no one has been able to figure it out. It's become so well known amongst our group that it gets wrapped up and given away for birthdays and such as a gag gift. Seriously. Fuck that game. It's not just my group either; it's got a 2.08 rating on boardgamegeek.

EDIT: Seriously.. I've looked at other games that have gotten a lot of votes on BGG and they all have a rating of 4 - 5. Time Control has a 2.08, it is the answer to this question. I defy anyone to figure this abortion of a game out.

[–]mugsnjRace for the Galaxy 1 point2 points ago

Pretty much anything by Steve Jackson Games (Munchkin series) or Looney Labs (Fluxx, Chrononauts, etc). Hasbro has made more good games in the last year than those companies have ever made.

[–]Lance_lake 0 points1 point ago

Chrononauts

Actually, I like this game. It can get pretty interesting when you need to decide what to flip and what you don't.

[–]CykotixWonder: The City of Catan 0 points1 point ago

UNO... never again.

Also, Monopoly is the game that reminds you why you hate your friends and family.

[–]kerbythepurplecow7 Wonders 0 points1 point ago

UNO is best played as a drinking game. Then it's quite a bit of fun.

[–]cloinkACHTUNG ! 0 points1 point ago

Nope, sorry, I can top all of that. I actually own a copy of Project Pornstar ! ಠ_ಠ

PS: it's for sale...

[–]MartokTheAvengerEminent Domain 0 points1 point ago

How much? :)

[–]heathengrayInvestigator 0 points1 point ago*

There's 3 that I own I can't bring myself to play.

  • Cluedo/Clue. I've never had fun playing it. I don't know why. It's dry, everybody has their idea about what the rules are (like Monopoly), but nobody can be bothered to reread them (like Monopoly). When you can make a better film from the license (Clue, with Tim Curry) than many of the published variants, you know it's a wash.

  • Travel Blog. Not a horrible game, but a simple one. Were it not for the tiny marker pieces the game could be played with kids much younger than the box's age. Might be fun for kids until they figure out they're learning something.

  • 1001 Karawane is the only game I won't play with the original rules. It's not bad, but combines two great elements that don't work together: Modular Terrain, and Bluffing. I even wrote a variant (more of a total conversion, on its BGG page) for it, that removed the bluffing, and changes it to more of an economic trading game than "First to find 3 treasures whilst lying about what terrain they've crossed." It's not perfect, but plays smoother than the original.

[–]lunkTokyo Again.. seriously? 1 point2 points ago

Quelf. I will neither distinguish this game with a link nor a description, for it deserves neither.

[–]joetoc 0 points1 point ago

Quelf is only a game with the addition alcohol.

[–]Nephrinn -1 points0 points ago

The worst board games I've ever played are High Frontier and Tomb, both suffering from some of the worst rulebooks ever made.

High Frontier looks and sounds awesome (colonizing our solar system!), but it becomes blatantly clear from the onset that it was designed by a rocket scientist and not an actual game designer. It also has one of the worst auction mechanics I've ever seen implemented in a game that becomes immediately tedious after the first play. The rules do a piss-poor job of explaining how you're actually suppose to play the game (which is about as complicated as they come) and give no examples. I had to print out a 50 page fan made walkthrough to get a firm understanding of the simplest of concepts. Gave it several tries before realizing it was just not fun.

Tomb has a terrible rulebook, but it's the game play that makes this one so unfun. The mindset is something like DungeonQuest where dying is suppose to be a part of the fun, except it's a party as opposed to an individual and it isn't game over when the party dies. So, it quickly gets frustrating when the party you worked up to get all those fancy weapons/armor/spells dies because you walked into the wrong room and you have to start over and do it all again while your opponents are facerolling through everything. This coupled with having to manage 5-6 party members, with each potentially having their own skill cards, spell cards, item cards, weapon cards, armor cards, and so on, makes for a very frustrating experience.

[–]glasswalkerArkham Horror 1 point2 points ago

I hate Ascension with passion. Too simple and ugly cheap cards. Most of them were damaged after just a few plays. Pointless board... etc. Dominion is just better in every way.

[–]tdrgabi 0 points1 point ago

Ming Dinasty

Bad manual, hard to tell the rules, I tried to play 3 times, gave it all my best.

[–]Infernal_NightGauntFDP 0 points1 point ago

Zombies and Illuminati. Both games are incredibly tedious. Top themes with awful game play.

[–]zekthegeke 0 points1 point ago

Fluxx. It's not the worst, but it is a game where I am frequently caught between telling people what I really think of their taste now that they have shown me they like it and being a good sport for a terrible game. So I guess popular and bad is what I'm really thinking of here.

[–]Danger1KAum -1 points0 points ago

That was dead interesting, man. Thanks for sharing.