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[–]archdeco 511 points512 points ago

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I just want them to occasionally finish something they start.

"I made wolves!"

"Great! What do they do?"

"...I made Mooshrooms!"

[–]ianbullard 208 points209 points ago

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This. A hundred times.

I feel as though Minecraft is less designed than it is a "whatever Notch feels like at the time." We end up with a bunch of random stuff that either has little to no use or never gets it's bugs fixed.

What we end up with is a bunch of random features that are mostly fun but could be very fun with just a little less random and a little more direction.

[–]ant_madness 41 points42 points ago

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I agree 100%. What is the point of baby animals if they just grow up to get stuck at the bottom of the nearest hole? Every new feature is implemented in such a half-assed way.

[–]ajleece 84 points85 points ago

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The baby animals are great! It allows us to actually farm.

If you put them in a pen, then breed them, you wouldn't have a problem.

[–]ant_madness 12 points13 points ago

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Well that doesn't do much for the hundreds of animals floating in the ocean biome in my last world, lol.

[–]brantyr 2 points3 points ago

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Animal breeding is one of the best things about the new versions. I just need to set up a wheat farm and a pen and I have unlimited meat + leather and wool if I want it for a construction project.

[–]G3nji_17 10 points11 points ago

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But wouldnt direction steal a little (lot) of our freedom in the game? I personnally like how everything is random and due to its randomnes there are uses for stuff that notch never intended. I also like how you can do whatever you want. You can go caving, you can build giant struktures, you can fight mobs or you can build computer inse the game. If Notch would try to bring us to choose one of those I think the game will stop being fun. Minecraft is one of the most complex games out there (the most complex I know) and that is because of this "whatever Notch feels like at the time". And this is exactlly what I like about this game.

[–]conzeit 28 points29 points ago

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there is an item called a bowl that only serves to be filled with one type of food. that's just poor planning plain and simple

[–]atomfullerene 10 points11 points ago

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Why? Oblivion was filled with bowls you couldn't use for anything.

[–]nicesalamander 18 points19 points ago

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skyrim fixed that you can now place bowls and baskets on peoples heads.

[–]PyroKnight 2 points3 points ago

I'm not sure that'd be as practical in Minecraft...

[–]Ceal 5 points6 points ago

heaven save us if a hat system gets added.

[–]Key_Lime 2 points3 points ago

Then rob them blind! ha-cha-cha

[–]SniffingDog 2 points3 points ago

Minecart hats ?

[–]Imosa1 8 points9 points ago

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I think we're confusing a bit of what we mean here. Ianbullard is trying to say that the game lacks cohesion. Look at your examples, the latest update as far as your concerned is 1.3 when repeaters came out. Lets take the redstone system and the potion system. These are completely separate systems. Why? Why can't we automate potion making with redstone? Originally potions were supposed to made in caldrons where you just throw items into the caldron to make the potion. Now we use this Brewing Stand thing. Under the old system we could have automated the entire potion making process, with dispensers and pistons but nobody can start anything with the Brewing Stand.

[–]I_R_TEH_BOSS 3 points4 points ago

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I am terribly disappointed at this. i had planned on making a huge underground meth lab. Was going to be hilarious.

[–]ianbullard 4 points5 points ago

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Good point. It wouldn't be so bad if the systems acted similarly. Enchanting is so different than crafting it's jarring.

[–]ianbullard 5 points6 points ago

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Ok, I can see how the randomness of the features could be attractive. For myself, I see the "Better than Wolves", "IndustrialCraft" and "Equivalent Exchange" mods and feel embarrassed for Notch. These modders have added great content to the game and made the work Mojang has done look amateur.

Even if we agree to disagree about the nature of features there is one thing about the Yogscast/Notch interview before Minecon that really made me mad. Notch admitted that the QA process for a release was him checking the game for five minutes. For goodness sake, test your shit before releasing it and fix the existing bugs before you add a new feature. (cite: multiplayer!)

tl;dr : I agree, but randomness isn't a good excuse to add features instead of fixing bugs.

[–]0ptimal 65 points66 points ago*

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I'd agree with this. I feel like Notch has all sorts of interesting ideas and things that get added, but they rarely get past the "test implementation" or "teaser" stage. Then they roll it out, work out some kinks, fix some bugs, and move on. Don't get me wrong, I love the new stuff, but the balance often feels off; things lack the depth its obvious they could have, and so on. Couple examples:

Storage. Having played Minecraft on and off for over a year, this is my absolute biggest beef. Why. Don't. We. Have. Cabinets. NOTCH. CABINETS. I feel like it would take very little work to add what basically amounts to chests that open from the front, that you could stack vertically instead of horizontally, and it would give a lot more flexibility in house/storage design etc. Or storage units that can be locked (whether with a combination, or key, or is linked to accounts...) Or hidden units that blend in with wood or stone...

Enchanting. I love it. I've wasted hours building xp grinders, getting to 50 to enchant something to the max, etc. But it could be better. In SMP, if I die, I lose all my XP, and there's no way to get it back. This means there's effectively no way to get high levels of XP for enchanting other than grinders. Not to mention the amount of stuff you have to kill to get there. This is all poor balance. And the way books increase the max level of the enchanting table - excellent idea, but there's a single ideal layout for the bookshelves. Boring. Why can't the table use any shelves within 4 blocks and line of sight? Leave the enchanting capped at 50, fine, but that would at least give flexibility in library/enchanting room design. And why is the "unbreakable" effect only applied to tools (not armor or weapons)?

And of course, there's dozens of ways you could extend the system - what if you could make magical books, say, with glowstone dust ink and leather covers - that could affect the enchanting process in some way when you make bookshelves with them? Perhaps the enchanting table could be used to inscribe wards on paper that could be transferred to certain blocks to say, increase plant growth rates within 20 steps, or stop fire, or prevent creepers from entering that area... It doesn't matter, really.

Issues like these seem pervasive across most game mechanics/systems. I feel like the way to do things would be to hire more programmers and have small teams - this team does the game engine/core, these 3 teams work on new features/modules on a rolling 3 months schedule, so there's something coming out once a month that has 3 months of serious work behind it. Or something. I'm not a developer, so maybe I'm way off the mark with all this, but damn, it bothers me to see such a good game, and to have so much fun with it, and yet feel its so far short of what it could be.

tl;dr - Notch, add cabinets.

[–]atomfullerene 9 points10 points ago

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You can get your xp back (well, half of it) in SMP. I do it all the time.

[–]Edalol 43 points44 points ago

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Scumbag redditor:

Wants Notch to stop implement new stuff before the old is fixed.

Wants him to add cabinets.

[–]0ptimal 20 points21 points ago

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Cabinets would hardly be new or difficult.

  1. Adjust chest graphics to have doors that open to the front.
  2. Adjust code so cabinet doesn't open when something is in front of it rather than on top.
  3. ??
  4. Profit.

Seriously, I see no reason why this would take more then an hour to implement, precisely because its not new stuff.

[–]eyeGunk 9 points10 points ago

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To be fair, with the latest updates they put a lot more stuff in the nether, which was a big complaint before. I think Notch is finishing the stuff he starts, just at a very slow rate (a year+ long process), and by then people lose interest.

[–]Pete_Venkman 10 points11 points ago*

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Mojang's openness with its community is a double-edged sword. On the one hand, it's wonderful that Notch is in touch with his fans, takes on feedback and suggestions, pays attention to what people like and what they don't like, etc.

On the other hand, maybe if he wasn't paying attention to all of the "humble suggestions" he'd be able to get the core of the bloody game sorted.

[–]janitar1 0 points1 point ago

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Wolves: They actually do something. Feed it a bone; it protects you.

[–][deleted] 330 points331 points ago

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Although what you say is true, I don't think any of this has taken anything away from the game. All of the mechanical functions you mention are still there! This is just a case of more options for players.

I am a great believer in personal choice, so as long as features are not removed in favour of others, I don't see a problem :)

[–]DeadComma 107 points108 points ago*

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Exactly. The 'Adventure updates' were just that; updates designed to fulfil a part of the game that was lacking. It doesn't necessarily point to a whole new direction.

Edit: ninj

[–]outtathaway 8 points9 points ago

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They don't really fulfil what was lacking though do they...

They are just a bunch of semi-implemented 'features'.

[–]rob64 34 points35 points ago

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My feelings exactly! That's what I love about Minecraft: something for everyone. I for one enjoy adding mechanical elements to my world, but I still play on survival and enjoy exploring and making potions.

[–]zaaza13 5 points6 points ago

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But there's something not to be forgotten. You cannot please everyone.

[–]notbookies 20 points21 points ago

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I think his point was more along the lines of the focus of updates has become RPG based, and not mechanical based (like pistons/redstone/etc.). So instead of dragons and villagers and stuff, we could have things from say the redpower mod or buildcraft mod, or completely original stuff.

[–]carnut37 10 points11 points ago

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i also have to agree with this person. i mean, you dont have to deal with it if you dont want to. i never plan to. i just like building cool looking stuff. to me, thats whats it all about.

[–]MattRay0295 2 points3 points ago

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Agreed. I'm looking forward to more things. Awesome things! As long as nothing screws up the game and completely changes it I'm fine. I'm pretty sure people agree

[–]itobruno 15 points16 points ago

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I know what you mean, the point is... the "adventure choice" sucks! It's not challenging at all and it's a real mess! I mean, there's no background story, no quests (don't call those poor achievements a quest) and it just makes no sense at all to find a stronghold so you can teleport to The End dimension to kill a dragon wtf? I'm not bitching, i'm sorry if it sounds that way, but if Mojang wanted to have an adventure, they kind of failed at guiding the player to it. =/

[–]splatterk 18 points19 points ago

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Here is the Q&A I think Notch would give about the game direction.

Q: WHY U NO ADD QUESTS??!?! A: I want to keep the sandbox feel.

Q: Why an ending? A: To attempt to please the people that wanted an ending, though now some of them are even more disappointed.

Q: Why did you add potions and magic enchantments? I wanted a more wide variety of "special" features, not just mechanical.

Honestly IMO I dont really care what Notch adds, MY opinion is as follows:

New mob? Fun, another obstacle to conquer.

Something new to do besides exploring, mining, wiring, brewing, enchanting, etc.? Another "side quest" I can try.

Honestly, I don't care what he adds, is he forcing you to brew and enchant? No. Is he making you go for that dragon, no matter what? No. He is just adding new things to do to keep you entertained and the game open to all/most players.

[–]duruz 13 points14 points ago*

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I had no idea Minecraft was supposed to get a story. I thought this update was meant to add RPG elements, not transform the game into a full-on RPG.

Edit: Wow, people are downvoting this guy? It's an opinion. It adds to the conversation, so there's no reason to downvote. Grow up, people. :/

[–]Skwiggity 4 points5 points ago

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Yes, well, the main element of an RPG is a story. I mean, what really is the point of the whole Ender Dragon process? It's something more to do that gives the game an "ending", but there's no incentive, it's just... there.

[–]duruz 4 points5 points ago

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I see your point, but to me that's minecraft- incentives aren't necessary. Why'd you build a house on that hill? It's there. Why'd you kill that dragon? It's there.

[–]scarystuff 1 point2 points ago

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It SHOULDN'T have a story, it's a sandbox game. Notch took a wrong turn with that potion and enchantment crap! RPG does NOT belong in Minecraft. I fucking HATE RPG games and I have stopped playing Minecraft because of this.

[–]TychoVelius 8 points9 points ago

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I'm very certain Minecraft will miss you terribly, and might even send you a Facebook message some night when it gets drunk wondering where things went wrong.

[–]piexing 2 points3 points ago

You do realize that you can just ignore all of that stuff and play the game as you did before, right?

[–]Kaittycat 4 points5 points ago

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Yep. The direction of the game is now in the hands of server admins and dedicated modders.

[–]wulfsaga 1 point2 points ago

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well you can always roleplaying as Steve the sceptics that doesnt believe in dragon or magic.

[–]BYoNexus 29 points30 points ago

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Redstone has been around for a long time, and the repeater was just a method to simplify some of the more complex mechanism people had already figured out using Rtorches.

The boosters were added so that the bugged booster system could be fixed without everyone freaking out about losing their railroads. TNT has also been around for a very long time, the only change was that you could actually pick it back up if you place it in the wrong place.

Although I agree the potions/enchant system was a bit unexpected dircetion-wise, but I never really saw the game moving into a mechanical direction either.

You can always try IndustrialCraft

[–]TinBryn 8 points9 points ago

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I would have preferred a more world based mechanic with potions and enchantments, something where we could build epic structures based on the mechanics of the system, not just throw in stuff and magic happens.

[–]nallar 9 points10 points ago

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IndustrialCraft, BuildCraft, and redpower. :)

The only issue is instead of building nice-looking stuff you end up building factories to let you build nice-looking stuff, but then you get distracted, so you're just making bigger factories. (Maybe it's just me :()

[–]Boingboingsplat 9 points10 points ago

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I make my factories nice-looking.

[–]Zilka 148 points149 points ago

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My problem is with the new terrain generator. I absolutely love the randomness of surroundings in Minecraft. I think in the new generator they went a bit too far in defining the properties of biomes. What should have introduced more variety did the opposite. Because biome properties are so well defined every biome of the same type looks practically the same. One pine forest looks just like another pine forest. One swamp is just like the other swamp. Sure they are random. The tree position is random for example. The location of hills is random. But this randomness is not significant enough to make me care in which pine forest or swamp I want to live. They are the same to me. Of course this is not entirely true, and there are still some awe-inspiring landscapes out there, but they are substantially less likely to occur now. I would at least want mountain generation to be somewhat biome-independent. Mountains are probably the most fun part in minecraft landscape, but being limited to dark green grass, stone and no trees makes them really boring.

[–]ShadowRam 47 points48 points ago

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This I also agree with.

I like the idea of biomes, but I don't like the clear cut and dry way each one is sectioned off, there should be some overlap.

(I want to see mountains covered in tree's for example)

[–]windwaker02 12 points13 points ago

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What if there was just more biomes that fit in between existing ones?

[–]Iratus 17 points18 points ago

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That'd be a great way to do it. I, just like ShadowRam, want mountainous forests... now that I think of it, I'd like a mountainous variation of every biome (except plains, of course, there's no such thing as "mountainous plains"), and a rainforest biome with mostly big tress (and big trees on the swamp biome),

[–]PureStealth 16 points17 points ago

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MTG already solved this problem. Mountainous plains would be a Plateau.

[–]darpho 3 points4 points ago

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I just imagined a mountainous desert with sand caverns. None of that sandstone bull- but actual sand where if you wanted to mine out something, you'd better be ready to run for your life.

[–]TorchicBlaziken 1 point2 points ago

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"Combo" biomes could set a precedent for a cool feature that could happen when they finally make villages their own biomes. They could make a version of villages for every biome, and they would only generate within that biome.

[–]nevrast 3 points4 points ago

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Yes the lack of trees on any mountains and all other biomes being super flat is the biggest thing that makes it not very interesting.

[–]steelsheep 11 points12 points ago

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How fitting, a Ram talking about mountains.

[–]pianobadger 10 points11 points ago

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I could not possibly agree with this more. The only really amazing landscapes left in Minecraft are the mountains and now mountains only form in their own biome so they all have the same surface. All the other biomes are pretty much flat. I do like the rivers though.

[–]nevrast 11 points12 points ago

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Rivers are the best thing about the new terrain generation. Mountains are second best but they don't have any trees and are a very dull colour. Mountains should happen in any biome and other biomes shouldn't be so flat.

[–]Zilka 7 points8 points ago

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Yeah, rivers and ravines FTW! Abandoned mine shafts and strongholds are cool too. Personally I hate villages, wish there was a separate checkbox for them.

[–]carleslireis 2 points3 points ago

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Rivers would be better if they were continuous instead of being broken by bad terrain generation.

[–]Phantom_Hoover 18 points19 points ago

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I hate the new terrain generator. Procedurally generated terrain should not look like some MCEdit templates patched together. The old system had its flaws, but at least the terrain was properly procedural, rather than consisting of randomly-placed predefined elements.

[–][deleted] 21 points22 points ago

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Personally I like that now, for example, if I want snow (to make my Snow Golem Sentries) I have to go on an epic adventure to try to find it, and if I want a bazillion and one cows, I go to a plains biome to find them. And I have seen just as many outstanding landscapes in the new maps :)

Just my tuppence worth in there.

[–]Iratus 14 points15 points ago

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It's not that things are homogeneous or boring right now, but that they lack a great deal of randomness that the previous generator had.

I really miss the terrain that appeared when a thick forest spawned on top of a mountain range, for example. Now, mountains have just a few trees, if any, and they seem a little dead, IMO.

[–]nevrast 11 points12 points ago

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And they have a very dull colour.

[–]sraybell 1 point2 points ago

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And the caves, cliffs, etc. that were just alien, bordering well on fantasy. It was absolutely fun building in plateau-cliff-like terrain.

[–]Icalasari 5 points6 points ago

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I'd just be happy if he changed how oceans worked and instead made them a collection of mini biomes. You could have a snow island, a mountainous island, a desert island...

[–]attosama 4 points5 points ago

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I do feel that way a bit, and there isn't much of a transition between biomes either.

[–]opterionianiaco 28 points29 points ago

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I feel the OP's point is that rather than getting more Industrial, Minecraft has gotten more Magical. Rather than providing unique new creative items, Minecraft is giving us enhancements on the items we already have.

I like the way mods such as Industrial craft add to the game, and feel if the game had gone this way more people would be happy. Don't get me wrong, I love the enchantments and levels, but what I really want is new items to give me more ways to create things like Evil Genius style traps.

Edit: It's kind of like sci-fi vs fantasy.

[–]s3p5iS 10 points11 points ago

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Yeah, this is pretty much the problem. The latest additions don't encourage creativity, nor are they innovative or even feel part of the Minecraft universe. The game has lost its way. Relevant?

Edit: Just realised he says 'Your terrariums are due in tomorrow.' Terraria? Could this clip be about Minecraft?

[–]Pappenheimer 24 points25 points ago

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the official modding system

That we still don't have that is my biggest disappointment. Minecraft can be many different things to many different people, and if it had modding support, it could be so much bigger. I'd love to play with Better than wolves for instance, but there are so many other incredible mods I'd love to use and it's a huge pain in the ass to make them work together, also the next update will inevitably break everything.

I don't expect Mojang to include everything I think is awesome, I just want them to make it possible for me to choose what I find awesome. I don't think there is any other game that has spawned so many ideas and incredibly creative mods, it really is about time that gets honoured.

[–]n15san 4 points5 points ago

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This 1000 times over. When are we getting official modding support. Notch technically doesn't need to do anything but make this now as all the stuff Notch can think up for the game, has already been done by someone else!

[–]rush905 0 points1 point ago

"No other game has spawned so many creative mods" Oblivion? Skyrim?

[–]MylesMDT 11 points12 points ago

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It just seems badly unfocused. I never cared for the mechanical side of crafting. But whether you like enchanting, alchemy, or mechanical, etc, nothing is finished or polished. It's as if someone kept going, "Okay, let's add this in, and then we can - Ooh, shiny!"

[–]semperverus 5 points6 points ago

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Thats kind of... exactly what happened...

[–]Poutingbastard 2 points3 points ago

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Well I largely attribute it to the "feature freeze" that was implemented for the release of 1.0. I think that notch and jeb tried to get as much as possible added to the game before they couldn't add anymore because they'd promised not to. I think we'll see a lot more polish and more fixes now that they have an official feature set to work with. It is a complete game now, it just needs some work.

[–]Mexxy 10 points11 points ago

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Jeb said at Minecon that they're going to focus more on the creative side of the game now that they have finished the adventure update.

[–]charliemeon 18 points19 points ago

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I agree with this, quite a lot. I really dislike the direction the game took, my main gripe being that bloody dragon. I loved Minecraft with no goals, limited only by your imagination. It just soured the game for me.

[–]ShadowRam 78 points79 points ago

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I 100% agree. I really like the direction Better than Wolves took.

I like the idea of mechanical things helping with the whole mining aspect of the game.

Afterall, it IS Minecraft. Not AdventureCraft.

I wanted Pulley's, Rope, Pipes, Saws, etc.

[–]nuckingFutz 22 points23 points ago

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Yeah, my opinion is that 'Better than Wolves' is the future of minecraft. At this point Notch could stop writing code and just incorporate features other people are writing on his behalf.

[–]archdeco 18 points19 points ago

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Well, Windmills and mechanical power I like. The psychotic dude that makes the mod can stay where he is, in obscurity.

[–]16807 -1 points0 points ago*

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No shit. The latest updates have nothing to do with adding content - they just convolute the recipes to the point of total dependence on the wiki. Why do I need nether rack to create steel? For that matter, why do I need to grind the nether rack in a mill, pass it through a hopper with some soul sand, and place it in the cauldron over a non-bellowed fire? I just want to make steel.

That, and the guy just added BDSM gear to the mod. Seriously? What happened to fleshing out the age of steel? I'd like to believe someone will come about and make a "Better than BDSM gear" mod just to add steam engines and everything else that everyone hoped would be implemented.

[–]FoxyKit 1 point2 points ago

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Woah, this is relevant to my interests. Link? Or are you just full of shit?

[–]16807 2 points3 points ago

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From the 3.0 update. To be fair, it's leather gear, a pair of assless chaps, and a "gimp mask." No sign of whips, yet.

[–]FoxyKit 2 points3 points ago

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I think that's flowerchild's sense of humor. In case you missed it, the whole mod is comedy mixed in with quality additions.

[–]archdeco 1 point2 points ago

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The only thing left in the mod that hasn't been done better by other modders is milling. The "humor" is just sad.

[–]mr_bag 9 points10 points ago

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TBH, I'd be quite happy with the introduction of chairs.

Currently my buildings just seem empty, steps + signs just don't quite work, some chair objects you can actually sit in on the other hand opens up a ton of possibility. In fact any furniture, beds are a good start, but It would be great to be able to deck the inside my houses out somewhat.

TL;DR: The ability to craft more furniture would be nice.

[–]Tooooon 2 points3 points ago

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Ctrl+F Chairs

Wasn't disapointed, and agree completely

[–]Sunlis 50 points51 points ago

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After all, it is IS Minecraft. Not MechaniCraft.

[–]thefourthhouse 18 points19 points ago

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Game called minecraft. Has 6 types of ore.

What

The

Fuck.

[–]nootron 35 points36 points ago

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I agree 100%. Put simply: Minecraft needs more actuators and more creatures.

That's about it. Add more animals, monsters, animal monsters, pulleys, elevators, levers, gears, pumps, animal pulleys, monster elevators, animal pumps, animal monster gears, etc.

[–]Echo1419 13 points14 points ago

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I feel the exact same. Minecraft has turned into the ordinary RPG. I hated when Endermen were added. It made the game less creative because they go and fucking destroy everything.

[–]Vectoor 7 points8 points ago

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And then they patched that because as notch said, it was a terrible idea.

[–]DeadLocked7 5 points6 points ago

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I just want zombie onslaught fort building mode.

[–]MBSquared 3 points4 points ago

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I absolutely agree. A big reason I don't play anymore is the amount of random nonsense that has been added that doesn't really add anything to the game. I think they should have listened to the fans more. There have been so many great suggestions over the past year or so, and instead of going with those they jumped from random idea to random idea.

[–]airencracken 3 points4 points ago

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I feel like all of the RPG elements that have been added really detract from the sandbox nature of the game. I'm finding myself less and less interested in Minecraft.

[–]tehKrakken 5 points6 points ago

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The main reason I don't like the end boss idea is because there are no other bosses. Or mini bosses. Or anything like slightly harder mobs. You've got your run-of-the-mill monsters, some new Nether stuff, and then a 15 minute fight in a another dimension. That's a really steep jump. honestly I'd be fine with some rarely spawning huge/super mobs. (Giants anyone?)

what disappoints even more is that there's one kind of dragon, in one place, that you fight one time. Maybe it';s the little kid in me that read fantasy books constantly, but if we're gonna have dragons they should all kinds of sizes and colors. Heck just blatantly rip off D&D and have basic colors, and then the ores. good luck fighting an Obsidian Dragon.

[–]Fishbone95 6 points7 points ago

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I am totally your opinion. But now that 1.0 is out, i kinda like the enchantements and potions and stuff. But i hope there wont be more... I'm afraid some day Minecaft will be like a MMORPG or something :P

[–]counters14 4 points5 points ago

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The Nether..

NPC Villages..

Strongholds..

NPCS..

Potions..

Enchantment..

Experience.. Really.....?

I don't see how any of these things make any sense at all to a game whose community largely revolves around all of the cool stuff you can do with very basic game mechanics.

They saw the release date upcoming, slapped a whole bunch of shit in to the game to make it marketable, and now they're laughing all the way to the bank with it.

I'm pretty disgusted with the entire direction Minecraft is taking. I don't think I've played much more than a few hours since 1.8 was released.

[–]atomfullerene 2 points3 points ago

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My take on it

Nether... Fast travel, balanced by danger. My smp server has a whole nether system of fast travel walkways constructed beneath a rain of ghast fireballs. It lets us spread out our constructions more and still visit each other. We had a good time raiding the nether dungeon.

NPC Villages... Currently walling one off (well, that's done) and tidying it up to make a nice village safe to let the villagers walk around in. Ever wished your constructions were less empty? Build one over a village and they won't be (granted the inhabitants still look odd). Also villages provide a nice terrain inspiration to build around in the same way that a nice mountain or valley does.

Strongholds....Exploring them is a nice break from caves...but I had the most fun taking one and fixing and redecorating it.

NPCS...I just like building in places where I can arrange to have them populating my structures. Not much else for them yet.

Potions...Haven't done anything with these yet, though they've increased the trading rate on our server somewhat. Throwable potions seem kinda handy, and the speed boost potions are very good for exploring based on the comments of other people on the server.

Enchantment... This is great because it adds some variety to the game. Before enchantment, every item was the same, a tool is a tool is a tool. With enchantment, now there is variation between picks and swords and the like. Want to do some underwater building? Better try and get hold of a helmet with water affinity. Silk touch is something the game has long needed...a legit way to get ahold of grass blocks and unbroken ores. Even now one of my friends is planning on importing grass there to make a biodome. The random nature of enchantments encourages trading, which is something I like to see, anyway

Experience points: For the last few updates I had been avoiding actually fighting any mobs. There wasn't much point-I never needed silk, it wasn't really a profitable way to get arrows, and gunpowder was useful but not that useful. Now you also get XP which is useful. This often gets me out hunting at night instead of sleeping or just avoiding enemies, and I think it really adds to the game, gives you a reason to engage in combat (and crits and knockback make combat a bit more interesting).

[–]PancakePirate 3 points4 points ago

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I always liked how Minecraft had a medieval feel and that apart from the skeletons, zombies and giant spiders there wasn't an overtly fantasy feel to the game. This was great because you could choose whether or not your world was one of fantasy, magic and dragons or not.

I also feel it should have gone towards the mechanical side of things. Redstone and pistons have exponentially increased the amount that can be done in Minecraft, and there is so much more potential along that route. The mechanical route (pistons in particular, red stone not so much) also fits in well with the medieval feel of the game.

[–]sirms 2 points3 points ago

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Notch said from the very start that the game would be fantasy based.

[–]Captain_Porque 2 points3 points ago

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I was hoping for a very large and diverse amount of blocks. After a while it feels like I'm just building the same shit. I really have no desire to use potions or enchantments, I just really want to build cities and mine and craft. Am I alone in this?

[–]fte 2 points3 points ago

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I want to build. I want to experiment. I want to build traps and machines. I want animals and airplanes. Airships and gliders. Mods are awesome, as I can customize the game to work the way I want.

I don't like adventure update one bit. First, I was excited. I thought we were getting npc's and quests. Useful leveling and grindy unlockables. Reality was some weird squidwards here and there, going swimming. Levels that disappear when you die, whereas leveling itself is almost completely useless too.

It's not even hard for me to say I'm slightly disappointed about the direction minecraft took, as I was expecting a totally different direction (more machines, exploration, BUILDING?!?). But I thank the mods and their creators, that still keeps me playing this game. Vanilla wouldn't.

[–]guavaman202 4 points5 points ago

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I felt exactly like you for a period of time. I really didn't want to see Minecraft just turn into another fantasy RPG. But then I realized that I didn't have to take part in any potions or enchanting. I could still enjoy the game however I wanted to, and not interact with the stuff that didn't interest me. There's just more options.

[–]Kazzx 2 points3 points ago

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I just want to build epic stuff, and then have some opposing force to play against. give me the merchants and raids from dwarf fortress. give me some NPCs to recruit as defenders, or some turrets to build.

I don't play for adventure. I play to build.

[–]Stormwatch36 3 points4 points ago

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There's still a huge section of the userbase that barely even touches redstone or pistons.

[–]FlippyDog 6 points7 points ago

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i know what you mean i thing the same i think more blocks would be better than Potions, enchantments, an end-game boss and XP-points hope notch reading this and change the game direction

[–]jaxnos 4 points5 points ago

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You see a limit in potential.

I see the beginnings of a war between magic and machine.

[–]darkplumb90 4 points5 points ago

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I think the hunger bar/starving mechanic took it too far. Too much focus on food and not enough on actual mining.

[–]Rosethorns 5 points6 points ago

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and what most people fail to remember is that months ago people were complaining about there being nothing to do adventure wise.

People were bored of playing house. So Notch said "I'll Make the Adventure Update!" to satisfy everyone.

Well woe unto notch for thinking that would do the trick because low and behold people seem to have a memory of a gold fish as to why notch does the things he does, and BAM "WE WANT MORE LEGOS"

Do you know what Notch has planned for the future? perhaps he anticipated that people would complain because they can't remember why he did the Adventure update to begin with.

Oh well, never mind, keep on you crazy diamond.

[–]Mordy2011 4 points5 points ago

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Nope. I am dissapoint at the lack of management features required for teh safe stable and secure operation of a minecraft server. Mojang does not have any proper or PROFESSIONAL grade features for its server operators community. Thus we are forced to use freeware made by strangers that for all we know could be malware.

[–]TheDodoBird 9 points10 points ago

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Mojang has always intended to make the game RPG based. I do not understand why everyone always complains about this. Like a previous poster mentioned, try industrialcraft. That should be everything you would want out of minecraft. It is pretty cool.

[–]danzilla007 12 points13 points ago

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I think alot of people were blind-sided by the introduction if the "rpg" elements. Minecraft went for so long without those features, its understandable that people would be put off by it.

And yes there are mods, but that's not an excuse to ignore peoples questions or concerns.

[–]Erdrick27 15 points16 points ago

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We've always been at war with Eastasia.

[–]zinc55 7 points8 points ago

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And always allies with Eurasia.

[–]CelticRocker92 0 points1 point ago

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I think its just trying to hit a bigger audience the best thing about mine craft is you don't have to take that path of the game but you always have the option too if you ever want.

Also yeah I would love more mechanics thats probably my favorite part of the game.

[–]8Dface 0 points1 point ago

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At first it seemed like Minecraft was going towards you can do anything you want to, sort of game, now it seems to have more specific goals. Even thought the adventure update added lots of new features and exciting options, they still have the same thing in mind. Build a big house, with lots of resources. I think using different methods, should yield different results. I'm sure whatever Notch has planned will be good, but I think he needs to listen to the community on what people actually want.

[–]sunofsomething 2 points3 points ago

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Other than the experience system and enchantments, I have no urge to fulfill any goals or achievements in minecraft. I know there are a lot of people like me, who'll take the game as it was before and just build for the sake of building, or mine for the sake of mining. I thoroughly enjoy digging down to the bedrock, clearing out that big patch of dirt to see what's behind, or cross that lava lake to see about finding diamonds.

Now, of course there will be people who's goal will be to meet the enderdragon and to kill it. And that's all their choice. In fact, I think the choice is adding so many more dimensions to the game. There are people who spend all of their time building insane circuitry and machines. CNBminecraft, for example, seems as if he spends his time dreaming up cool machinery and piston oriented doorways and elevators.

There are so many aspects of the game that I haven't accessed yet. Before hardcore mode was introduced, I spent my time on peaceful, digging into caves, building fantastic structures in survival single player. But now I'm hooked on hardcore, and I started delving into features I'd never bothered with: farming, breeding, enchanting. All just to survive. So, to me, it's just a matter of choice, and there's a lot to choose from. For everything else? Well we have mods for that, and looks as if they're going to make minecraft all the more mod friendly next update.

[–]GexGecko 1 point2 points ago

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Get IndustrialCraft/BuildCraft, perhaps someday vanilla will catch up, but the introduction of new kinds of power/applications is probably a long way off.

[–]grottohopper 2 points3 points ago

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end-game boss? ಠ_ಠ

[–]Wise_Guy_57 1 point2 points ago

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First off, 'small majority' implies an actual majority.

Second, no, you are not alone. Of course you are not alone. You are an upset person on the internet. You will never be alone about anything.

Third, what kind's of features do you have in mind? Seems like there is a ton of crap you can do with what's already there.

[–]cbellanger 1 point2 points ago

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None of those new features are obvious. It's quite easy to build log cabins and fight zombies and never craft a piston or potion. Because they're not forced upon the player, there's choice in the game's tone.

[–]ZeSeb 1 point2 points ago

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I agree to a certain extend. I always thought, some new system like redstone would be great. Something that would give more mobility to the game (building engines with coal and pistons and a new component???) However, I quite like the mysterical and fantasy touch. I merely think, Minecraft, in its basic and generic appearance can have many "directions" and therefore appeal to many. And that is also a good thing. Because when I'm fed up with building up my base I can build something with redstone und after this go exploring. And when I'm done with that too, I still can beat the dragon. Hooray for Minecraft diversity!

[–]maschwa 2 points3 points ago

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The only part about minecraft that i dont like is that there are absolutely 0 in game intructions, or quests or anything. Someone can't just expect to buy the game, figure it out and then beat it. You have to spend hours of time actuallu figuring out the game from other places online. If I didnt have internet access, i would be completely lost during singleplayer survival.

[–]dotdoubledot 2 points3 points ago

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I'm with you... I was happy with 1.7 beta.

[–]WillBlaze 0 points1 point ago

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I'm very happy they haven't went the way you are talking about, because honestly I hardly ever use redstone, carts, or pistons. I would rather have personal character growth of some sort, a level up stat system, more enchantments, and better npcs. My favorite mod I have ever played (and I think it died off a while ago, I don't see a updated version anywhere) is Humans+.

As a person that plays Skyrim a lot, this is just the type of thing I like. Different strokes for different folks.

[–]ElijahiscoolOfMC 2 points3 points ago

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Yea I miss the good ole days of Minecraft. When it wasn't an RPG And just a peaceful mining and building game, with a taste of adventure. Now it's just turning into something like Runescape :( I'm not saying Minecraft is bad, it's just it was better before 1.8. That's just my thought No karma plz.

[–]novadies 2 points3 points ago

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I DISLIKE THIS IDEA OF POTIONS AND ENCHANTMENTS. I HAVE SKYRIM FOR THAT, AND WOW, AND EVERY RPG EVER MADE.

[–]Skywalka95 2 points3 points ago

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Finally I see someone else thinking this. It's not the same as it used to be.

[–]JAG171 2 points3 points ago

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I find it funny that people are pissed off at notch. This game started as just a hobby project that wasn't going anywhere. He made it because he felt like it, not because he wanted you to yell at him for doing something he wanted

[–]MightySwift -1 points0 points ago

I don't get why do everybody rage about enchantment, potions etc. NOBODY forces you to do them, you can still do redstone engineering or building or whatever you want to. The thing I REALLY dislike is hunger. Really, what's the point of that? The only sense I see in it is annoying people.

[–]bodaciousbilly 9 points10 points ago

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Everyone always says "try this mod" whenever there is a suggestion or complaint, but everyone knows about mods already. They suggest/complain because a lot of awesome mods either don't exist in SMP or are a pain in the ass to install and manage. Thus they suggest/complain that these things should be in the vanilla game.

tl;dr we all already know there are mods for these things. Shut up.

[–]Splitshadow 9 points10 points ago

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I just want official, easy, on/off mod support. (and open source ofc) That's really my #1 wish for Minecraft at this point.

[–]nallar 2 points3 points ago

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They're mostly not a pain now, with the ability to just add modloader, MLMP, and forge (3 downloads, 3 copies), and then just download mods and put them in your mods folder. This only works with some mods, but BTW, RP, IC, and BC, which are all this sort of mod can be installed in this way, and I know that RP, IC, and BC all work brilliantly in SMP because that's what I spend my minecraft time doing.

I prefer minecraft beta 1.8 with mods to 1.0... but I probably shouldn't :(

A proper mod API would help with this, but it would surely be missing things, and many mods need to modify so many things that any API which takes less than forever for them to make would probably be useless. D:

[–]joealarson 12 points13 points ago

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"I know I'm in a small majority...."

"...small majority..."

"...small..." "...majority..."

Do you mean "vocal minority" or "part of a silent minority"?

Kinda detracts from your point.

[–]danzilla007 22 points23 points ago

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If you think his slight grammar slip distracts from his point, you didn't care in the first place.

Also, a small majority is smaller then a large majority! After all, 51% is smaller than 75%, even though they're both majorities! Stop nitpicking.

[–]atafies 0 points1 point ago

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Pretty sure 51% of r/minecraft doesn't hate the way minevcraft is headed.

[–]luizmanzato 3 points4 points ago

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More energy things can make the game even more awesome!

[–]Andyd4 3 points4 points ago

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Its called MINEcraft why are there so little ores.

[–]somatherapy 1 point2 points ago

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There's actually a built-in quickfix for the issues you've been experiencing. To access it, don't make potions, enchant things, or fight the bosses.

[–]Goofybud16 1 point2 points ago

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Yeah, minecraft HAS lost some of it's touch... Wolfs, villagers, ores to common and easy to find anymore, and both kinds of strongholds. Alot of these are making the game like an RPG... Don't like it.

[–]Mastadge 2 points3 points ago

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I agree with you, but I think Notch and Mojang didn't want it to become a game with all kinds of machinery, and technology. I think the idea of it is that the tech is basic, and you have to see what you can do with that yourself. Then they added the 1.8 and 1.9 stuff, which i think went for a more adventurous style, not so technology drive.

oh, also the cog was an early design for redstone.

[–]attosama 0 points1 point ago

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Haha, if so they failed at that wonderfully :) I agree that they want more adventure to the game, but I think that has more to do with making the game feel more complete than a sand box. But at the same time there hasn't been any mention of adding to the machinery aspects of the game yet.

[–][deleted] 2 points3 points ago

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You make a good point. I would rather have seen more emphasis on what made me love the game to begin with (Mechanics and aesthetics), and not this haphazard adventure stuff. Although i appriciate them wanting to make exploring more fun, and have the game feel more like a game; it just seems that it could have gone far beyond what anyone could ever have imagined, had they stuck to the mechanics and aesthetics part.

But i suppose we'll have to see what the future has to offer. They're going to have to do a lot of polishing on the current mechanics, so i doubt we'll see anything significant any time soon. But you'll never know.

[–]TheCodexx 2 points3 points ago

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I just want Dwarf Fortress/Dungeon Keeper/Rollercoaster Tycoon with mechanical building elements. And perhaps some more monsters and minerals (limited, not more than a couple new ultra-rare ones at most) to make building the really complex stuff harder and rarer in a survival game.

I'm just really let down it's turned into a procedurally generated RPG with simplistic graphics. I felt it had real potential as Dungeon Tycoon Fortress.

[–]pointsandlaughs 0 points1 point ago

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I started hating it when magic and potions and dragons and experience points were added. After two years of loving the game, 1.0 is out, and I can't stand it any more.

Notch just wants to make Skyrim.

[–]starmartyr 1 point2 points ago

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I like the mechanical stuff too but there was enough of it in there for the release version so they put it aside to work on things that needed more like combat. Now that it's out I'm sure we'll get more mechanical stuff in a future update.

[–]sgt_hatred 1 point2 points ago

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Well while they did make a stronger push for the adventure aspect towards the end of beta i don't think minecraft actually has a "direction". If they make a push in the mechanical aspects, which i would also love, the adventure element can remain un-altered. I think when development on minecraft is finished it will be like 10 games in one depending on what aspect you enjoy.

[–]MrJelle 1 point2 points ago

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I consider it more... Padding, but in a not necessarily bad way. The game had a lot of creative and sandboxy elements to it before, Notch wanted to give it a bit of an actual game feel as well by throwing in potions and enchantments and giving it a bit more of an RPG feel. It's a little more well-rounded than it was before, without taking away from what was already there.

Minecraft is what you make of it, you can focus on the mechanical side of things solely if that's what you want. Some people just wander around the worlds, taking screenshots of interesting scenery!

[–]Adamski42 1 point2 points ago

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I agree, to a degree, though I just play with Better than Wolves mod and that keeps me more than satisfied.

[–]Ohsin 1 point2 points ago

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I can relate .I would have loved some steampunkish/mechanical style but i think it would be one hell of job to actually implement.I just hope modders salvage it for those with different taste :)

[–]StoreClock 0 points1 point ago

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It's not a new direction. They just focused on one aspect of the game for this update. I would rather have nice, complete updates on one part of the game, than updates that sort of add some incomplete stuff to every part.

[–]w00z 0 points1 point ago

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They should just add EVERYTHING to the game and let people deal with it and decide about what they want to do with it themselves.

[–]Dioxy 0 points1 point ago*

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I completely disagree. Minecraft was awesome, but it was missing a feeling of adventure. I'm loving the new minecraft.

[–]RagingPygmy 0 points1 point ago

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To be fair there have been some game-changing additions to mechanics since Spring of this year such as being able to use a pressure plate on top of a fence post.

[–][deleted] 0 points1 point ago

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I'd just be happy if a single feature in the past year was implemented correctly and with care.

The only one implemented well has been pistons… made outside of Mojang.

[–]August_ 1 point2 points ago

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Just give us a funnel block and I'm content.

[–]OmegaMilkShake 0 points1 point ago

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This is just to reach a wider range of players. Not everyone wants to spend days building something.

[–]EgXPlayer 0 points1 point ago

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Majority? Everyone thinks so..

[–]Exenti 1 point2 points ago

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All these RPG elements are silly.

[–]GerriKo -1 points0 points ago

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I really agree with you, though I still really love the game. I wrote about that issue on reddit when potions and enchantments were first mentioned, but my submission was torn apart :(

[–]adnan252 0 points1 point ago

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Notch did say it was going to be the adventure update... hence adventury things

[–]blightning65 0 points1 point ago

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I think the better than wolfs mod really adds to the mechanical side.

[–]kierenj 0 points1 point ago

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A decent point, but it looks like you're saying you don't like any direction it could take other than "mechanical". It's an interesting quirk to the universe created in Minecraft, but it's just an accent, and the more limited you are in that, I think the more creative you have to get. A block that you can program to run around your base collecting slimes and depositing slime balls would be great I guess but a very small proportion of players would want to get that technical, I think.

[–]Paumanok 0 points1 point ago

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I agree with you. I haven't played in a month because of the way it has turned. I don't like the hunger system or the xp system. I miss the first beta version when I first started playing because it was so simple and fun. That's what I liked about minecraft. Now it's just too much.

[–]Tokimobile 0 points1 point ago

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It went downhill after the halloween update for me, but I'm not the kind of guy that will build huge machines, that might explain...

[–]piggybankcowboy 0 points1 point ago

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I don't mind. I love the mechanical aspect of the game, but the fact of the matter is I am not very mechanically inclined, myself. From my perspective, my satisfaction from that aspect of the game comes from seeing what you guys create and post on here.

My play style focuses more on building aesthetics and exploring, so the potion and enchantment adds were right up my alley. That's the thing about Minecraft; there are so many different "types" of players, and I applaud Mojoang's efforts to try and give each one of them something that is geared toward them.

[–]Leezus -1 points0 points ago

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[–]WillMcB 0 points1 point ago

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I bet notch read this and mumbled "fuck you man, seriously."

[–]BetYouCanNotTellMe 1 point2 points ago

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Don't worry - the official mod API will allow you to change what you don't like.

[–]JediXenu 0 points1 point ago

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The beauty of minecraft is that it has no real storyline or quests to follow.

I agree that over the past few months and after 1.0 the game does feel a bit less open ended, but i think thats because now yo know theres an end goal and achievements give you a path to take.

That being said you don't have to do any of that. If you want to just dig and build you can. If you want to build a hut and hunt go for it. The reason for all the updates was to appeal to a wide audience. People who like killing mobs needed better combat and the game had to eventually have a master goal or final surprise, hence the end and dragons.

[–]selectrix 1 point2 points ago*

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The structure of the game is a low-resolution world where everything is mutable.

That structure, in itself, dictates how such a game will never be able to compete as an RPG with a hi-res, limited-interaction-world based game. There simply isn't enough room for detail to make monsters/fights/npcs compelling, and RPGs rely on players being constrained to certain courses of action which, while possible with a sandbox game, is much harder when every bit of the world is able to be altered.

So aside from an attempt to capitalize on a popular genre, one of which Notch is definitely a fan himself, there's really not much reason to add standard RPG elements to Minecraft. A Dwarf Fortress approach- mob waves of ever-increasing strength, with procedurally generated boss monsters and friendly npcs limited in function to trading- seems to be the best way to inject adventure into a sandbox game so far. But that approach took a lot of work, and magnificent though Notch is, he's no Toady when it comes to sheer creative drive.

But that's tangential. The strength of a voxel-world game lies in its potential for building- no other type of game offers anything like it. (Which is why I was disappointed to see Mojang speak unfavorably of grinders on several occasions- they made a game where you can "level" by building structures and they wanted to take away that ability.) The first game to really embrace these building incentives will definitely be getting my money.

For now, I've been playing a bit with Industrialcraft/Buildcraft/Redpower, and they're pretty darn close to the game I think Minecraft should have been. Finite fluids would still be nice.

[–]brock_h 0 points1 point ago

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Machinery is great, but in the end it will still be Minecraft. You will mine, and you will craft - it will not be automated. Besides, with IndustrialCraft and BuildCraft there's really little reason to add anything into the game vanilla: the mechanics of the gameplay are too complicated for the average user. There's plenty of reasons to be unhappy with Minecraft's development, but I'm going to have to disagree here and say, this is not one of them.

[–]muoncat 1 point2 points ago

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I don't mind the direction Minecraft is heading, but I do think the release was very rushed.

[–]atomfullerene 0 points1 point ago

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I really like the enchantments and experience. They give me a reason to actually fight mobs, instead of just ignoring them like I used to do.

[–]GenuigrDE 0 points1 point ago

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Felling the same <3 thanx

[–]Bloq 1 point2 points ago

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I think he's just balancing the game more. i didn't like it at first, but now I approve.

For example, redstone is practicaly limitless. There's so much you can do with redstone, RS torches, pistons, repeaters, rails, TNT.. the list goes one.

But there wasn't much combat or exploration at all. Now combat is fun with XP, hard mobs, sprint-hits and crits. The end-game boss isn't really an end but just an achievement (he always planned to win the game btw) and doesn't make a difference, only applies to people that want an overall goal in the game.

[–]Vectoor 1 point2 points ago

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They said that they wanted to focus more on the adventure side for a while, I have no problem with that. Potions are awesome! I think they could focus even more on that for a while, I know that npc's are getting an overhaul with the new AI guy. I'm sure they will go back to more types of blocks and such in a while.

[–]doobry 1 point2 points ago

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Yeah, who cares about retarded water physics, pigs must have snouts!

[–]seffignoz 0 points1 point ago

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No, you're not.

[–][deleted] 1 point2 points ago

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Does anyone mind if I upvote every comment in this thread? I can't humanly agree more.

[–]wingie 0 points1 point ago

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I actually really love the adventure parts. I thought I wouldn't. Personally I love building crazy things, but only in survival, and the piston update was amazing for me. But now I have things like enchantments to help me build/mine faster---as well as new types of mob traps that I need to engineer to farm XP and food and such. Same with potion ingredients. Now I actually want to explore the Nether and the first time I fought a horde of Blazes, oh man, that felt great. And then I got to figure out how to build a Blaze farm/grinder while I survive standing next to the spawner. And then I get to use potions to help me do more effecient mob farming so I can get myself awesome pickaxes to build more crap.

There's an enderdragon somewhere, and I do want to see it. And I hope that more mechanical stuff gets added. And considering that I'm on vacation I will probably get to kill it at some point next week and be bored of MC again. But that's okay, because the Terraria "redstone" update is coming in a couple weeks. =)

[–]A_User 0 points1 point ago

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I don't think it's 'taking away' from the game. It's merely broadening the game. There's no reason to do all that adventuring stuff if you don't want to.

[–]belonii 1 point2 points ago

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i agree with op

[–]MightySwift 1 point2 points ago

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I'm ok with everything new except hunger bar. It really just makes the game more annoying and nothing esle than that.

[–]nicknack3000 0 points1 point ago

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no you are not

[–]tsts 0 points1 point ago

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I would love more mechanical things in minecraft and if it dosent happen I think most of the redstone people will leave but I think/hope he will add more in the future.

[–]heytoast 0 points1 point ago

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I would really like them to go further in the mechanical aspects of the game as you say. At the same time I don't really mind the XP and enchantment stuff.

Because currently, if you choose to not partake in those aspects you don't have to. As long as I am not penalized for not taking part in some additional feature I'm not that concerned. :D

[–]DoctorRabbit 1 point2 points ago

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I'm not too keen on the level system, potions or enchantments, I would much have a fully-featured mechanical sandbox game rather than half-RPG.

[–]RahvinDragand 1 point2 points ago

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I just don't use the potions and enchanting aspects. I like to mine and build. If I want an adventure, I play Skyrim.

[–]penguished 0 points1 point ago

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To be honest I'll never use any of the mechanical stuff. It was there as a sort of easter egg to those who did, I took it. Nice for you guys, but no, I never expected that was going to take over MC.

[–]WalrusFist 0 points1 point ago

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I have no problem with the things that have been added to the game, the more stuff the better BUT ONLY if they are done well, otherwise it's pointless clutter that makes the game look bad. Right now there is much improvement to be done in many areas. I just hope that development continues to flesh out what is already there before introducing any large new elements.

[–]ZettaSlow 1 point2 points ago

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Personally I'd just like to see more ore in the game.

Copper, bronze, steel, titanium.

Hell even random gems would be nice.

The game is called MINECRAFT yet it feels more like DECORATECRAFT.

[–]Paradox 0 points1 point ago

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I feel that the game has been marked by important progress (pistons) and silly useless progress (wolves). I wish there was more to the important progress.

Ideally, I would like to see the merging of more mods into the codebase. Pistons were a mod, and there are several other, very good mods, such as industrial/buildcraft, redpowder, finite liquids, etc. If these were merged into the codebase, that would be awesome

[–]bikefaster 0 points1 point ago

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BURN ALL THE NOTCHES

[–]Rurikar 1 point2 points ago

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A year ago it become clear that if Minecraft focused on helping the modding community and making mods be more accessible the game would have become something insanely different. 99% of the suggestions I see on this forum already exist in a mod. If in your client you could browse mods and with the click of the button install them, boy oh boy would we have a different game today.

Instead we got wolves. :)

[–]sculptedpixels 0 points1 point ago

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I still would like cog-blocks, axles, and other mechanical devices as well (Water wheel mob grinders!) - that said, I don't mind the potion and enchantments because I don't pursue them. They don't exist in my games for all intents and purposes.

What I'd really like Mojang to do is focus every effort on modding and customization - a fully fledged mod api / un-obfuscated codebase, and, include some kind of customization controls in game for skinning your character, paintings, etc...

[–]coke125 1 point2 points ago

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You are not alone, my friend. When I first started playing Minecraft (during the Alpha stages), I was slightly disturbed even by the introduction of the Nether. It is an interesting concept and a great addition to the game, but to me, it seemed a bit too unrealistic. But i shrugged it off and went on wasting my life on this game. A while after, when the repeaters, pistons, various types of rails were introduced, i was excited because, like you, i loved the idea of minecraft becoming more technology-driven. But when they included the XP system and enchantment system, I, too, was disappointed.

TL;DR: Even though minecraft is still a fantastic game, I also share your disappointment in where Minecraft is heading.

If you're looking for a mod to make the game a bit more "machine-driven", i recommend IndustrialCraft. I've using it and it's fantastic. However, I don't think it's updated for 1.0.0 yet.

A little suggestion for Mojang: implement a system in which you can create a world without all the "magic" of Minecraft. To me, the ability to enchant your armor for blast protection or other things is "cheating".

[–]tregregins 1 point2 points ago

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I'd like to see more classic minecraft block's being added; ore's and such...

[–]ajleece -1 points0 points ago

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This thread makes me sad..